Jonathan Kuo provided this awesome concept.
Due to the limitations of poly count, the game mesh can only be 5,000
polys. Here is a WIP for the blockout. Still need to add more hair
cards and definition.Tuesday, February 26, 2013
Term 7: Portfolio Class Project 4
I'm currently working on an gaming project with Gnomon and USC. I was able to tie that project in with the Portfolio class, so this week, I'll be working on one of the playable characters in the game.
Sunday, February 10, 2013
Term 7: Portfolio Class Project 3
Here are the 3 concepts I had to choose from this week. As much as I want to do the cat launcher, I think I'm going to save that for the final week.
I decided to go with the first one, concept by Yunjeong Baek. I'm going to approach this one like a game character.
Due to a secondary project's schedule, the texturing is on hold for the moment. More to come.
I decided to go with the first one, concept by Yunjeong Baek. I'm going to approach this one like a game character.
Due to a secondary project's schedule, the texturing is on hold for the moment. More to come.
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