tag:blogger.com,1999:blog-42108876861203182023-11-16T07:46:09.689-08:00The Gnomon YearsChristina Hallhttp://www.blogger.com/profile/13289345202823357270noreply@blogger.comBlogger13125tag:blogger.com,1999:blog-4210887686120318.post-22955461257160943452013-06-23T22:57:00.002-07:002013-07-09T16:08:02.567-07:00Term 8: The Final Chapter<br />
<span style="font-family: Verdana,sans-serif;"><span style="font-size: large;">Sculpture 3</span></span><br />
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<span style="font-family: Verdana,sans-serif;">I'm so glad I got to take this class for my elective. It's been a long time since I've taken a traditional class, and even longer since my last sculpture class. The purpose of this class was to create a life size bust of a character that was humanoid, and a mixture of an animal group that we pulled blindly out of a hat. I drew amphibian. We were allowed to add a mammal if we wanted. We then sketched out a few ideas, created a mini-bust as a guide, and began sculpting on our large bust.</span><br />
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<span style="font-family: Verdana,sans-serif;"> You can view my classmates sculptures here: https://www.facebook.com/photo.php?v=10151542618084807</span><br />
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<span style="font-family: Verdana,sans-serif;">This is Madame Melotoad. She was a classically trained opera singer who over the years has become bitter after her damaged voice ended her career. She currently teaches students and tries to live vicariously through them. </span><br />
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<tr><td class="tr-caption" style="text-align: center;">Concept Sketch 1</td></tr>
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<span style="font-family: Verdana,sans-serif;"> My first rough sketches were aimed at making her part whale and part frog so that I could play around with the inflated neck idea. The problem was she was looking more fishy and sluggish than amphibian and since Amphibian was my category, I had to strip away the whale idea.</span><br />
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<tr><td class="tr-caption" style="text-align: center;">Mini-bust</td><td class="tr-caption" style="text-align: center;"> </td></tr>
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The mini-bust was more of my experimentation phase. I was trying to figure out her hair, her neck, what kind of dress she was wearing, etc. This phase had a very muppety look to it. <br />
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<br />The final sculpt came out very different from where I started. It was definitely a journey, but overall I'm happy with the way she came out. People tend to laugh and her expression, so that's a plus!Christina Hallhttp://www.blogger.com/profile/13289345202823357270noreply@blogger.comtag:blogger.com,1999:blog-4210887686120318.post-15919289897081141282013-03-23T13:29:00.001-07:002013-03-23T13:34:22.164-07:00Term 7: Portfolio Class Project 5<div class="separator" style="clear: both; text-align: center;">
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This last concept I chose is called Butterfly by <a href="http://zoonoid.cghub.com/">Zoonoid</a>. I loved this guys incredibly long body and little tiny face.<br />
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<tr><td class="tr-caption" style="text-align: center;">Original Concept</td><td class="tr-caption" style="text-align: center;"><br /></td></tr>
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I started by blocking him out with zspheres in zbrush. The first week of modeling I spent the most time on the face, which may not have been the best idea since his head is so small compared to the rest of him.<br />
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The antennae was a bit tricky. I ended up using Shave to generate the
hairs and then converted it to polys so I could use my own textures. It had been a while since I'd used vray to render anything and I decided to give it another go. Vray seemed like the best solution for his face, arms, and legs, and I still need to add more to the model. For now, this is the final render, and I hope to go back, do a little more look dev on the materials, add in better fur, and fix proportions to match the original more.<br />
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<tr><td class="tr-caption" style="text-align: center;">Final Render</td><td class="tr-caption" style="text-align: center;"><br /></td></tr>
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<br />Christina Hallhttp://www.blogger.com/profile/13289345202823357270noreply@blogger.comtag:blogger.com,1999:blog-4210887686120318.post-31473930277379810372013-02-26T21:33:00.000-08:002013-03-23T13:06:27.813-07:00Term 7: Portfolio Class Project 4I'm currently working on an gaming project with Gnomon and USC. I was able to tie that project in with the Portfolio class, so this week, I'll be working on one of the playable characters in the game.<br />
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Jonathan Kuo provided this awesome concept. </div>
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Due to the limitations of poly count, the game mesh can only be 5,000
polys. Here is a WIP for the blockout. Still need to add more hair
cards and definition.<br />
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<br />Christina Hallhttp://www.blogger.com/profile/13289345202823357270noreply@blogger.comtag:blogger.com,1999:blog-4210887686120318.post-59264049425236935662013-02-10T12:13:00.000-08:002013-02-26T21:23:20.122-08:00Term 7: Portfolio Class Project 3Here are the 3 concepts I had to choose from this week. As much as I want to do the cat launcher, I think I'm going to save that for the final week.<br />
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I decided to go with the first one, concept by <b></b> <span id="profile_name">Yunjeong Baek. I'm going to approach this one like a game character. </span><br />
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<span id="profile_name">Due to a secondary project's schedule, the texturing is on hold for the moment. More to come. </span><br />
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Christina Hallhttp://www.blogger.com/profile/13289345202823357270noreply@blogger.comtag:blogger.com,1999:blog-4210887686120318.post-76089670168244103712013-01-28T18:48:00.001-08:002013-02-06T08:08:34.528-08:00Term 7: Portfolio Class Project 2Here are my selections for Project #2. The middle one although very cool, seems a bit flat and could be challenging to recreate in 3d. The portrait is Spike from Cowboy Bebop. I love this but it is a bit simplistic. I'm going to come back to it soon.<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEin97kphqcSr0dO1Tz5tigL-xVmXihIl1kiLWbUcoWkqsGZ2qZuGbsmLgtum2GGSNmIBjPoC8OUElS9OVXyM340FkWPNU4y4k_ejqrogEchC6M5BPAbVBLw71T2EBJsT7EKrYWIekRf0w/s1600/Project2.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="104" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEin97kphqcSr0dO1Tz5tigL-xVmXihIl1kiLWbUcoWkqsGZ2qZuGbsmLgtum2GGSNmIBjPoC8OUElS9OVXyM340FkWPNU4y4k_ejqrogEchC6M5BPAbVBLw71T2EBJsT7EKrYWIekRf0w/s320/Project2.jpg" width="320" /></a><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhWmpLSOLp7I3K8YyAQQITStaJvTJGUlax89aqMDvuf9GmC5NJF8ySiuCrSawI48OAhJ1hD8yyOjp-YYNP91g3Ax1atZ-PbxgTpbxluDg4sH4TxT1gzvT4PvWm4pcIcKR9y0hiA7YfYOw/s1600/SharkModel.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"></a></div>
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The first one is my favorite, <a href="http://cghub.com/images/view/131146/">Guard Duty by </a><span id="profile_name"><a href="http://cghub.com/images/view/131146/">André Brown</a>. Once again, the artist was nice enough to give me permission to work on it and post in my portfolio. This time, I wanted to get a practical model for the character, but I lined up the environment as close as I could to the concept. Still need to pose sharky, and add the scar over his lip. This upcoming week is all lighting, texturing, rendering. Stay tuned.</span><br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhWmpLSOLp7I3K8YyAQQITStaJvTJGUlax89aqMDvuf9GmC5NJF8ySiuCrSawI48OAhJ1hD8yyOjp-YYNP91g3Ax1atZ-PbxgTpbxluDg4sH4TxT1gzvT4PvWm4pcIcKR9y0hiA7YfYOw/s1600/SharkModel.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="124" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhWmpLSOLp7I3K8YyAQQITStaJvTJGUlax89aqMDvuf9GmC5NJF8ySiuCrSawI48OAhJ1hD8yyOjp-YYNP91g3Ax1atZ-PbxgTpbxluDg4sH4TxT1gzvT4PvWm4pcIcKR9y0hiA7YfYOw/s320/SharkModel.jpg" width="320" /></a><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhnLHJxF6n4cVpSWaeAaqhgeFb0AhdolkABMgJDSeViaWVG_I-jvhqgZxxZNvF5H097L6o_zW_ei8AQIZwHrnasUsxQEW8pV4X40Q1JmTXZKpM-kP_TOYT8QoW-eps2LYHk139fHq4gdA/s1600/SceneBlockout.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="134" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhnLHJxF6n4cVpSWaeAaqhgeFb0AhdolkABMgJDSeViaWVG_I-jvhqgZxxZNvF5H097L6o_zW_ei8AQIZwHrnasUsxQEW8pV4X40Q1JmTXZKpM-kP_TOYT8QoW-eps2LYHk139fHq4gdA/s320/SceneBlockout.jpg" width="320" /></a></div>
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<span id="profile_name">Lastly, lots of texturing, lighting and rendering. The lighting was the hardest part. I ended up using a ton of lights to get all the rim lights, fill lights, etc. I ran out of time to properly pose him and afterwards I realized his proportions were way off. When I get a chance, I'd like to go back and adjust him.</span><br />
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<span id="profile_name"><br /></span>Christina Hallhttp://www.blogger.com/profile/13289345202823357270noreply@blogger.comtag:blogger.com,1999:blog-4210887686120318.post-58946781933912471302013-01-27T14:28:00.002-08:002013-01-27T14:28:38.923-08:00Term 7: Portfolio Class Project 1<span style="font-family: Verdana,sans-serif;">This term I'm going to update this blog a little differently. Since every two weeks I have to create a portfolio piece, I thought it would be nice to give updates as the projects are completed, rather than one big post at the end of 11 weeks. </span><br />
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<span style="font-family: Verdana,sans-serif;">This is the first class our term has taken with Alex Alvarez, the founder of Gnomon. The previous 6 terms have all been leading up to this. Every two weeks in this portfolio class, we have to submit three 2d concepts that we want to recreate in 3d. At least one must be approved, and then it is our choice to model, texture, light, render, and composite one in fourteen days. These were the 3 I selected for the first project. All were approved and I decided to go with <a href="http://cghub.com/images/view/330575/">Toad, by Yu Cheng Hong</a>, who was nice enough to give me permission to work on it for class.</span><br />
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<span style="font-family: Verdana,sans-serif;">I had two choices for this project. Either I could try to make a practical symmetrical model that would be able to displayed on a turntable later on and potentially animated, or try to match the concept as close as possible. I chose the latter, which in the end was a little regrettable. I ended up with was a model that can only be viewed from a limited angle, which really defeats the point of 3d. Even so, it was still a very good exercise and I learned a lot about texturing in the process. </span><br />
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<span style="font-family: Verdana,sans-serif;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj0AAdCdtkCiTgsvEdQxGMhOjY9cMlANsgF8lHq4JFj9lWDyD2B9j1h1vUxA8UzFLJPyXBJn6E7uzxaj3okCFsMjrVmKRZGzAg6VFpMptXhlmTGcOG8KMnQPeqoFm2izF1lwsZgUNKCqA/s1600/ToadModel_Week1.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="121" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj0AAdCdtkCiTgsvEdQxGMhOjY9cMlANsgF8lHq4JFj9lWDyD2B9j1h1vUxA8UzFLJPyXBJn6E7uzxaj3okCFsMjrVmKRZGzAg6VFpMptXhlmTGcOG8KMnQPeqoFm2izF1lwsZgUNKCqA/s320/ToadModel_Week1.jpg" width="320" /></a></span></div>
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<span style="font-family: Verdana,sans-serif;">Week 2 was focused on making model changes from our first round of feedback, then we had to complete all the texturing, lighting, and rendering. I had to retopologize a few areas of the toad, especially around the face in the eyebrow region, the arm wrinkles, and the chest wrinkles. Next I unwrapped the model and did a quick texture project to get a base for my texturing, separating the toad on one texture and the fins, eyes, and necklace on another texture. I used Zbrush to fix seams and paint out specular highlights.</span><br />
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<span style="font-family: Verdana,sans-serif;">Mentalray seemed like the best rendering option since the subsurface scattering shader is a bit better than vray's. The lighting setup included a cream colored background matching the original concepts color, a directional light, and final gather for bounce light. The first round of rendering came out a little washed out, and the subsurface was not as strong as I had hoped it would be. </span><br />
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<span style="font-family: Verdana,sans-serif;">Gnomon has a Best of Term competition every quarter and I wanted to submit this before the deadline. The final version is a Photoshop paint over of my first render. I focused on warming up the red color in certain areas, fixing the flatness of the leaves, giving the eyes those flecks of gold that real toads have, brightening up the foot fins, and making him feel more wet and slimy. In the end, I'm really happy with the way it came out. I would like to go back and try to achieve all of these post effects entirely in 3d. Fingers crossed for Best of Term. A big thank-you again to <a href="http://yuchenghong.cghub.com/">Yu Cheng Hong</a> and a beautiful concept.</span><br />
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<span style="font-family: Verdana,sans-serif;"><br /></span>Christina Hallhttp://www.blogger.com/profile/13289345202823357270noreply@blogger.comtag:blogger.com,1999:blog-4210887686120318.post-82742967895771123142012-12-21T21:56:00.000-08:002012-12-21T21:56:01.248-08:00Term 6<span style="font-family: Verdana,sans-serif;">A year and a half down, 6 months to go. Let's dive in!</span><br />
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<span style="font-size: large;"><span style="font-family: Verdana,sans-serif;">Digital Sets</span></span><br />
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<span style="font-family: Verdana,sans-serif;">When you see Spider-man swinging around New York or astronauts walking around on a strange planet, a lot of times, that environment is a digital set. It is often a combination of 3d models, background plates, and panoramas. Our class got to take a field trip up to Red Rock Canyon and take photos so we could make our own panoramas. </span><br />
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<tr><td style="text-align: center;"><span style="font-family: Verdana,sans-serif;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg63IkDe4s2FvcPBUArxyKnlUP0EESEHEQnQqp5HFvNDawURipG4FgjtMTKfnB7oFMkHj048rfrzAgxr3KGy3Hqvfku8zivIH3KbplrWkYMg0B46NqAC1z-vThoUGSP0Bxs8po4_BqO7w/s1600/CompyHDR.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="200" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg63IkDe4s2FvcPBUArxyKnlUP0EESEHEQnQqp5HFvNDawURipG4FgjtMTKfnB7oFMkHj048rfrzAgxr3KGy3Hqvfku8zivIH3KbplrWkYMg0B46NqAC1z-vThoUGSP0Bxs8po4_BqO7w/s400/CompyHDR.jpg" width="400" /></a></span></td></tr>
<tr><td class="tr-caption" style="text-align: center;"><span style="font-family: Verdana,sans-serif;">My crazy color corrected 360 degree panorama </span></td></tr>
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<span style="font-family: Verdana,sans-serif;">This can be used as a background element or even as a lighting tool.</span></div>
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<span style="font-family: Verdana,sans-serif;">Another thing we learned was how to do was camera projection. Sometimes it takes too long to build an entire environment manually, especially if the camera is only going to see about 50% of it. One thing you can do to save time and still get the 3d effect is camera projection.</span><br />
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<span style="font-family: Verdana,sans-serif;">Take a simple photo:</span></div>
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<span style="font-family: Verdana,sans-serif;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi3RvKsRiTn2TW2AB95j2Lw140iBmQDXtmk9TKLiDYWjYdsAU5wyls5rqYJXKb2k0vKJ39vOLW3zTpugVfyt_h4_l82CfdaRhwpRs-3wgs3Ht-jCLIh3L8lwkDQ-ZcTIGu1She9j0wKRg/s1600/Midground1.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="213" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi3RvKsRiTn2TW2AB95j2Lw140iBmQDXtmk9TKLiDYWjYdsAU5wyls5rqYJXKb2k0vKJ39vOLW3zTpugVfyt_h4_l82CfdaRhwpRs-3wgs3Ht-jCLIh3L8lwkDQ-ZcTIGu1She9j0wKRg/s320/Midground1.jpg" width="320" /></a></span></div>
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<span style="font-family: Verdana,sans-serif;">Build some simple geometry that dips and bulges in the appropriate areas, and then, just like a movie projector, you project that image on to the simple geometry.</span></div>
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<span style="font-family: Verdana,sans-serif;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi_LwHs_wPTxlF-ot-dD9BRbcX8jkhkfQsQE7F6_V353GoqdaLGDOc7fCzf-m0QGdlXUQ1TcJr04lQUC4JrkU95lPllGKKvtjrNZYLvNp7k1tAYYmmtcJdwJQea94lrYEAT7NJsTbOQvQ/s1600/CameraProjection.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="187" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi_LwHs_wPTxlF-ot-dD9BRbcX8jkhkfQsQE7F6_V353GoqdaLGDOc7fCzf-m0QGdlXUQ1TcJr04lQUC4JrkU95lPllGKKvtjrNZYLvNp7k1tAYYmmtcJdwJQea94lrYEAT7NJsTbOQvQ/s320/CameraProjection.jpg" width="320" /></a></span></div>
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<span style="font-family: Verdana,sans-serif;">I repeated this process for multiple pieces, and created this composition.</span></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjGmn0pRnSJiEwUSTWegP-SOz1YGSHABf117u11FLUbdjQHpXAx2qHXELllrSLZZnU7BhdjSQMG6n7CqPSdZWHQKHK031Szl0ZPnv-xY0WeQ1Cow-pGiYCor6GcIEhp2W1LYcyXJRS19w/s1600/BoneDesert.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="182" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjGmn0pRnSJiEwUSTWegP-SOz1YGSHABf117u11FLUbdjQHpXAx2qHXELllrSLZZnU7BhdjSQMG6n7CqPSdZWHQKHK031Szl0ZPnv-xY0WeQ1Cow-pGiYCor6GcIEhp2W1LYcyXJRS19w/s320/BoneDesert.jpg" width="320" /></a></div>
<span style="font-family: Verdana,sans-serif;"><span style="font-family: Verdana,sans-serif;">With a very simple camera move, you can fake that full 3d effect:</span> </span><br />
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<span style="font-family: Verdana,sans-serif;">Final Video: <a href="https://vimeo.com/54902630">https://vimeo.com/54902630</a></span></div>
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<span style="font-size: large;"><span style="font-family: Verdana,sans-serif;">Skinning</span></span><br />
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<span style="font-family: Verdana,sans-serif;">This class did not involve removing the skin from roadkill on Cahuenga Blvd. Skinning is the process of attaching a 3d character to a 3d skeleton. The skeleton is what animators use to make the character speak, emote, and dance the funky monkey. This class we focused on skinning a face. We were provided a head and we learned how to build accurate 3d joints, morph targets, and corrective blend shapes. For the non-3d savvy, I make computer things happen. The best part is, when you are done, you can force your character to make silly faces.</span><br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiWVAOHXISC3OtavmD-ZRbgubW4XotBvwRsI4-icHvF2rc83K9XNAJtEZZ8DPaIbc65faDicfLQ0vDDvKR10iCTYFaDqLmRgNqWB2hbOCzXGPgycLDB_X8GtZ__eMVHoGBRmMGvofIX9Q/s1600/SillyFace1.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiWVAOHXISC3OtavmD-ZRbgubW4XotBvwRsI4-icHvF2rc83K9XNAJtEZZ8DPaIbc65faDicfLQ0vDDvKR10iCTYFaDqLmRgNqWB2hbOCzXGPgycLDB_X8GtZ__eMVHoGBRmMGvofIX9Q/s320/SillyFace1.jpg" width="292" /></a><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhNJ_9GG7p6PWVBEQJcuwJvqcvY290oW1wobutW-TcoKoxcyNJEBaeOQHIImbmoCaxo2I9Jr_ikrFnOFVw2mIAiCNpYEDLZXaCuPzTYN5HgjRaXNxNsXbMwmIva5LgF2LLUPkAkgcYUmg/s1600/SillyFace2.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhNJ_9GG7p6PWVBEQJcuwJvqcvY290oW1wobutW-TcoKoxcyNJEBaeOQHIImbmoCaxo2I9Jr_ikrFnOFVw2mIAiCNpYEDLZXaCuPzTYN5HgjRaXNxNsXbMwmIva5LgF2LLUPkAkgcYUmg/s320/SillyFace2.jpg" width="292" /></a></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhYAEuT_VDzyvRU53ntnoHqJQS8Iyv-azTbhEwPfMmevNtRDRgoRAWO9g_zCJWFOQYRP9DxMP8ykBuI64MSCuMbyRVKWyC4aynIF1NHnuz0QqspeCCzCT6RpXuBN-yjNEqbmzhQzA52Mg/s1600/SillyFace3.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"></a><span style="font-family: Verdana,sans-serif;"><br /></span>
<span style="font-size: large;"><span style="font-family: Verdana,sans-serif;">HD Cinematography</span></span><br />
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<span style="font-family: Verdana,sans-serif;">This was a lecture class which was a very informative and in depth look at the history of film, practical and visual effects, cameras, story, etc. We were fortunate enough to take a tour of Pixomondo and chat with an artist in each department. Our final project was to describe a special effects shot, pre-1993, explain how it was done, and how you would try to execute the same effect today.</span><br />
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<span style="font-family: Verdana,sans-serif;">I chose the original Die Hard movie, and the scene where an armored truck is destroyed by a rocket launcher, and C4 blows up the 3rd floor of Nakatomi Plaza.</span><br />
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<span style="font-family: Verdana,sans-serif;"><a href="http://www.youtube.com/watch?v=RoUTsiV9lFM">http://www.youtube.com/watch?v=RoUTsiV9lFM</a></span><br />
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<span style="font-family: Verdana,sans-serif;">It's hard to imagine but back in the day they didn't have these computer things with programs to do compositing so these big explosions were done a few ways. Some of the explosions were actually real. Small black powder bombs were used on the car and the frame around each window of the third floor. Since the owners of the building didn't really dig the idea of the studio blowing up their property, they had smoke explode outward, and bright lights flashing inside. They then filmed explosions separately and used a photochemical matte process to combine the two. The same was done in the shot where Bruce jumps out of the way of the elevator explosion. To dumb it down, Bruce was traced out of each shot and combined with another shot. Fun stuff!</span><br />
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<span style="font-size: large;"><span style="font-family: Verdana,sans-serif;">Mel Scripting</span></span><br />
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<span style="font-family: Verdana,sans-serif;">I wish that I had the memory, logic, and skill to understand scripting more. This was an excellent class, and even running at 100% effort, I still would not be able to fully grasp this subject. Scripting is learning about all the little codes that make a computer program work. It really is like learning another language, which I've never been terribly good at either. それは余りにも困難です! Anyway, I do love how much time this can save you. When you're working in 3d, you tend to notice yourself doing the same 3-20+ button clicks in a row just to do one simple thing. When you repeat this each time, you start to think, " There's gotta be a better way". If you know scripting you can take those 20+ button clicks and put it into 1. How much time does that save?!</span><br />
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<span style="font-family: Verdana,sans-serif;">Our final was to ask our classmates and peers what scripts they would like us to write for them to make their lives a little easier. I chose to create a script that would clean up a lot of little annoyances when going from the program Zbrush to Maya. Here is the most updated version, free to use. I will continue to refine it and feel free to make requests: <a href="http://dl.dropbox.com/u/48082690/clh_zbrushCleaner.mel">Zbrush Cleaner</a></span><br />
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<span style="font-size: large;"><span style="font-family: Verdana,sans-serif;">Character for Games</span></span><br />
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<span style="font-family: Verdana, sans-serif;">Step one in this class was to choose a character concept. </span> <br />
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhfMYNmhWTuzz7kUvf8398hjcFgyj5xZtgTKASdhSe5KHVg64ZPInjsCawu7mAFpqYMsGBa1Un_xJt7kPsldZqEtl8kMIS0Dexw-tU95RgovWrAVv-pIWsqExdImyealXP2bJS3c2dF1A/s1600/concept.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhfMYNmhWTuzz7kUvf8398hjcFgyj5xZtgTKASdhSe5KHVg64ZPInjsCawu7mAFpqYMsGBa1Un_xJt7kPsldZqEtl8kMIS0Dexw-tU95RgovWrAVv-pIWsqExdImyealXP2bJS3c2dF1A/s320/concept.jpg" width="219" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Concept by kick433</td></tr>
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<span style="font-family: Verdana,sans-serif;">I have a new respect for game characters. There's a lot more involved than creating something for a portfolio, turntable, or still image. Games have a limit to how much information can be displayed at any given time. There's tons of little calculations that happen in a game. Real-time lighting, normal mapping, particles, animations, and sometimes real-time displacement. So to create a high resolution character that can show off all those juicy details without taking up too much memory, you need to create your character twice. The first time, you create a hi rez sculpt:</span><br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgnl6QMApkLtnbYKb4G2uCCil67Y7ZChkchdpmZnINXKKQQaiQ0HzVJ3kajxZTykxQDm-R6xgqzLPM4whTawEht3L8w5J0E2Sb3BtedSWcl5YaSyjJbDNUgHue5UzTE7fWNNwkBUIkS1A/s1600/CatArcher.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgnl6QMApkLtnbYKb4G2uCCil67Y7ZChkchdpmZnINXKKQQaiQ0HzVJ3kajxZTykxQDm-R6xgqzLPM4whTawEht3L8w5J0E2Sb3BtedSWcl5YaSyjJbDNUgHue5UzTE7fWNNwkBUIkS1A/s320/CatArcher.jpg" width="215" /></a></div>
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<span style="font-family: Verdana,sans-serif;">Once you do this, you then go back and create a low rez version of your character. This term we were limited to a 20,000 poly character. </span><br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiQdFR6qS1I_6WHTSjXKXvyhRc-TSgv6wkT8vgrv4NifkwFCuqQfGRYEoAqN47zAWpKk51wuSJbbTUo4BXGelB3jS7de86W2tDAmEKg5DY14oOnbeoNe8FVWOJwJ6dJ2oemphly53_b3g/s1600/LowRez.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiQdFR6qS1I_6WHTSjXKXvyhRc-TSgv6wkT8vgrv4NifkwFCuqQfGRYEoAqN47zAWpKk51wuSJbbTUo4BXGelB3jS7de86W2tDAmEKg5DY14oOnbeoNe8FVWOJwJ6dJ2oemphly53_b3g/s320/LowRez.jpg" width="273" /></a></div>
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<span style="font-family: Verdana,sans-serif;">To get your hi rez information on to your low rez character, you use a texture called a normal map. It helps fake lighting and depth information. For example. I can have a plane that I want to be a brick wall. Rather than building the grout and the bricks separately, I can create a texture which will fake those grooves. </span><br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhy56_WojtUfO9ZZKTFFWLatbW1T1O6EvamMcjHZnr9V6YxYDMgzyKE8iBXBXKUSg-alFsYiVSLu3mZQgF7xiVkYnAx1dWB1LAyWkOxCEt6WARrSzR8MyYL8seFi-j8hime_-XmcbrCsg/s1600/brickwork_normal-map.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="200" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhy56_WojtUfO9ZZKTFFWLatbW1T1O6EvamMcjHZnr9V6YxYDMgzyKE8iBXBXKUSg-alFsYiVSLu3mZQgF7xiVkYnAx1dWB1LAyWkOxCEt6WARrSzR8MyYL8seFi-j8hime_-XmcbrCsg/s200/brickwork_normal-map.jpg" width="200" /></a></div>
<span style="font-family: Verdana,sans-serif;">This psychedelic image can be combined with a brick colored map and create this groovy effect: </span><br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgKxoYRDbcOXaEpFecgLejKOAue9My0TppJ4WkeGQygtK7-MzGChtfKwDlcAjZ8Lop0Ow30nQ3ldULhTJDYG9KB6OCWkFmNtwzBvDyhTOJnrkf3B7Wzw2IiA_Td3loFlTIgXJjZNEjHCQ/s1600/brick-texture-with-normal-map.jpeg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="150" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgKxoYRDbcOXaEpFecgLejKOAue9My0TppJ4WkeGQygtK7-MzGChtfKwDlcAjZ8Lop0Ow30nQ3ldULhTJDYG9KB6OCWkFmNtwzBvDyhTOJnrkf3B7Wzw2IiA_Td3loFlTIgXJjZNEjHCQ/s200/brick-texture-with-normal-map.jpeg" width="200" /></a></div>
<span style="font-family: Verdana,sans-serif;">Another space saver for games is putting every piece in to one map. I created two for this character since she had so many pieces. Here's the final result:</span><br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgYgO-2QEVSVzvhHRmwcxXw2JPyA8_BmY9Kb3Tw_RmwTi8xhqR4RcYAQV_IF4QJHJJg8jmagetxKJSJCMMhJ8aNsVeXcAlWKHQYaiayGXmVX51ltoHuphcaSaVaY3-o6sdkpC34j20Olw/s1600/GameCharacter.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgYgO-2QEVSVzvhHRmwcxXw2JPyA8_BmY9Kb3Tw_RmwTi8xhqR4RcYAQV_IF4QJHJJg8jmagetxKJSJCMMhJ8aNsVeXcAlWKHQYaiayGXmVX51ltoHuphcaSaVaY3-o6sdkpC34j20Olw/s320/GameCharacter.jpg" width="254" /></a></div>
<span style="font-family: Verdana,sans-serif;">This character still has many days more work that need to go into it, but this was a great learning experience.</span><br />
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<span style="font-size: large;"><span style="font-family: Verdana,sans-serif;">Environment for Games</span></span><br />
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<span style="font-family: Verdana,sans-serif;">The art of making games is making an object that is structurally simple and visually complex. Games can only show you so much at one moment. There's lots of little calculations that happen in an instant to give you a colorful, believable environment. This class focused on building objects, environments, and painting textures.</span><br />
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<tr><td style="text-align: center;"><span style="font-family: Verdana,sans-serif;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjcmNk7vgplt6X9BxuWx9jQXkrp2I8Svfim0qvYlae-S0GPl-US0YM21DTR_szR0FarqBk3d_qYuqKsx99QvsoOoFIiGhKVMzxHwXHFhgU7ApJuS6qM3e_0jdAf7DD2dCEw9gwuLOeCYg/s1600/TelescopeRender.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="211" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjcmNk7vgplt6X9BxuWx9jQXkrp2I8Svfim0qvYlae-S0GPl-US0YM21DTR_szR0FarqBk3d_qYuqKsx99QvsoOoFIiGhKVMzxHwXHFhgU7ApJuS6qM3e_0jdAf7DD2dCEw9gwuLOeCYg/s400/TelescopeRender.jpg" width="400" /></a></span></td></tr>
<tr><td class="tr-caption" style="text-align: center;"><span style="font-family: Verdana,sans-serif;">Peri-Telescope</span></td></tr>
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<tr><td style="text-align: center;"><span style="font-family: Verdana,sans-serif;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi2KFGr05jTqmaJ69UV6mg-pocKjgU7J6TapdXnLeIEpI2_-I2RSKfJUSAf7N8s9-c-EoSf8ef-JeMyMQBM9wyMZu8YnOOgPP32NA70wowX5LJwlQFeWo_Q18qH7ZACAVxhM0hzwxfIbQ/s1600/ChineseGraveRender.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="210" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi2KFGr05jTqmaJ69UV6mg-pocKjgU7J6TapdXnLeIEpI2_-I2RSKfJUSAf7N8s9-c-EoSf8ef-JeMyMQBM9wyMZu8YnOOgPP32NA70wowX5LJwlQFeWo_Q18qH7ZACAVxhM0hzwxfIbQ/s400/ChineseGraveRender.jpg" width="400" /></a></span></td></tr>
<tr><td class="tr-caption" style="text-align: center;"><span style="font-family: Verdana,sans-serif;">Grave Site</span></td></tr>
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<span style="font-family: Verdana,sans-serif;"><br /></span>Christina Hallhttp://www.blogger.com/profile/13289345202823357270noreply@blogger.comtag:blogger.com,1999:blog-4210887686120318.post-79956848633840332952012-11-21T08:15:00.000-08:002012-11-21T08:38:52.528-08:0020/20 vision has returned!Some people may not know but I have only been wearing glasses for the last 3-4 years. Recently I was diagnosed with an eye disease called Kerataconus. Over time, the eye weakens due to an enzyme deficiency, causing the cornea to bulge out in the weaker areas. I was first told I might have this while I was living in Indiana, but after a year my glasses prescription did not change so I let it go. Over the last year I noticed my eyesight was getting worse, especially in my left eye and decided to go update my glasses. Once again, I was told I might have Kerataconus. After visiting a specialist, it was confirmed and I looked into ways to stop the progression of the disease. There is a procedure called corneal cross-linking that is used to strengthen the cornea. Upon further research, I found out the recovery time is sometimes up to 7 months, which was immediately rejected due to my busy school schedule.<br />
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I then found a doctor who had a non-invasive treatment. <a href="http://www.boxerwachler.com/">Dr. Brian Boxer Wachler</a> uses a unique eye drop formula that, when combined with a certain type of UV light, strengthens the cornea. He also has a procedure called intacs which is a very minor surgery. They insert small moon shaped discs into the bulged part of the cornea, that flattens it back to a more normal state.<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhDEBP6mkM390zil3-2N4fybC8BWTxBerUEpoK37CS3GP9uJe0sYlHfJxaYmOLmj8jILI37T4_nY9nsiHBsQI6VPgCjW6ujss_qjMwlS7tA8H_XYXatEd6IbO1kFFg-I5Nq8UVuMfADbQ/s1600/Intacs+in+Keratoconus.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="240" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhDEBP6mkM390zil3-2N4fybC8BWTxBerUEpoK37CS3GP9uJe0sYlHfJxaYmOLmj8jILI37T4_nY9nsiHBsQI6VPgCjW6ujss_qjMwlS7tA8H_XYXatEd6IbO1kFFg-I5Nq8UVuMfADbQ/s320/Intacs+in+Keratoconus.jpg" width="320" /></a></div>
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When I finally got off my butt and made the appointment with the doctor, he recommended both of these treatments. I did both the very next day, and when I went in the morning after the procedure I had 20/20 vision. I've been crying tears of joy all morning. In an odd way I will miss my glasses, but I couldn't be happier. God was truly watching over me and I feel truly blessed. God bless Dr. Brian and I wish you all a Happy Thanksgiving!<br />
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PS. If you are considering Lasik, Dr. Brian has an alternative called <a href="http://www.boxerwachler.com/icl/getICL_info.htm">Visian ICL</a>. Very similar to the intacts!Christina Hallhttp://www.blogger.com/profile/13289345202823357270noreply@blogger.comtag:blogger.com,1999:blog-4210887686120318.post-61144087145216474042012-09-12T05:59:00.002-07:002012-09-12T06:00:39.729-07:00Term 5<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
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<span style="font-family: Verdana,sans-serif;"><span style="font-size: small;">Another term down. What a roller coaster this was. Lots of projects, lots of classes, and a ton of things going on outside of school that made it a bit of a rough ride. I am super happy that I finally got to really get started with characters and creatures. Let's break it down, shall we?</span></span><br />
<span style="font-family: Verdana,sans-serif;"><span style="font-size: small;"><br /></span><span style="font-size: large;">Scripting</span></span>
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<span style="font-family: Verdana,sans-serif;"><span style="font-size: small;"><br /></span><span style="font-size: small;">This class was purely lecture based, just to get us familiar with the programming language of maya. We learned the basics of mel and <a href="http://xkcd.com/353/">python</a> and I wrote a script to save me some frustrations with modeling and rendering. If you are not a maya user, ignore this next part. ;)</span></span>
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<span style="font-family: Verdana,sans-serif;"><span style="font-size: x-small;"><span style="color: #999999;">In maya, whenever you import an .obj, Visible in Reflections and Refractions are off. This will cause things not to render properly. This little mel script simply grabs all polygon objects and turns it on. Feel free to use it:</span></span></span><br />
<span style="font-family: Verdana,sans-serif;"><span style="font-size: small;"><br /></span><span style="color: #999999;"><span style="font-size: small;"><span style="font-size: xx-small;">string $transforms[] = `ls -tr`; //lists all the transform nodes in the scene<br />string $polyMeshes[] = `filterExpand -sm 12 $transforms`; //filters out all the non-polymesh nodes<br />select -r $polyMeshes; //selects all the polymeshes</span></span></span></span>
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<span style="font-family: Verdana,sans-serif;"><span style="color: #999999;"><span style="font-size: small;"><span style="font-size: xx-small;">string $selected[] = `ls -sl`;<br />string $item;<br />for ($item in $selected)<br />{<br />setAttr ( $item +".visibleInReflections") true;<br />setAttr ( $item +".visibleInRefractions") true;<br />};</span></span></span></span><br />
<span style="font-family: Verdana,sans-serif;"><span style="color: red;"><span style="font-size: small;"><span style="color: #999999;"><span style="font-size: xx-small;">select -cl ;</span></span></span></span></span><br />
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<span style="font-family: Verdana,sans-serif;"><span style="font-size: large;">Character Texturing</span></span><br />
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<span style="font-family: Verdana,sans-serif;"><span style="font-size: small;"> Texturing is quite an involved process. We were provided a model that had cloth, metal, leather, and skin that needed to be textured. Its not just as simple as painting directly on model. You need to paint the specularity, sub-surface scattering, bump, and diffuse. </span></span><br />
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<span style="font-family: Verdana,sans-serif;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEijArtohBmuj2CUP2upaTNQn9NSVPNG7vhE47L0d-ylhkFFkoA6BhjfvCTYRWP0pwTHWlDAMAbY1dhlmIDx0cm0lPfIEohypaRB2eAQ6Si9iJEebJwZQSA9PX4NE3N00-UnNB9qcBkoZA/s1600/MousyFar.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="180" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEijArtohBmuj2CUP2upaTNQn9NSVPNG7vhE47L0d-ylhkFFkoA6BhjfvCTYRWP0pwTHWlDAMAbY1dhlmIDx0cm0lPfIEohypaRB2eAQ6Si9iJEebJwZQSA9PX4NE3N00-UnNB9qcBkoZA/s320/MousyFar.jpg" width="320" /></a></span></div>
<span style="font-family: Verdana,sans-serif;"><span style="font-size: small;"><br /></span><span style="font-size: large;">Character Kinematics</span></span>
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<span style="font-family: Verdana,sans-serif;"><span style="font-size: small;">This class was all about building a proper bone structure inside a model so that when it is ready to be given to an animator, it can move, twist, and bend properly. There is a lot of little things that can go wrong with rigging so this class was very technical. I chose an awesome <a href="http://www.polyphobia.de/nonpublic/jobs/2009/schaaaaf/schaaaaf_21a.jpg">sheep</a> model by <a href="http://www.polycount.com/forum/showthread.php?p=1246413">Steffen 'Neox' Unger</a>, who was kind enough to share for free. The skinning ( the way the mesh interacts with the rig) will be worked on in next term's skinning class!</span></span><br />
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<span style="font-family: Verdana,sans-serif;"><span style="font-size: small;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhWZPJ4ECwVZO2vtd3f7uEvpA6AKNXIVKsq9zP578mMeq78rnkd_6tC2Yjw2UCfXR9HSJxhZT_qsUIu9SN93-EEe_Wusy2x9b3h2uGL8hyphenhyphenUghPd6PykoN5wakBFXOL_rkw07M9aFc7JTA/s1600/sheepRig.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="155" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhWZPJ4ECwVZO2vtd3f7uEvpA6AKNXIVKsq9zP578mMeq78rnkd_6tC2Yjw2UCfXR9HSJxhZT_qsUIu9SN93-EEe_Wusy2x9b3h2uGL8hyphenhyphenUghPd6PykoN5wakBFXOL_rkw07M9aFc7JTA/s320/sheepRig.jpg" width="320" /></a></span></span></div>
<span style="font-family: Verdana,sans-serif;"><span style="font-size: small;"><br /></span><span style="font-size: small;"><br /></span><span style="font-size: large;">Creature Sculpture</span></span>
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<span style="font-family: Verdana,sans-serif;"><span style="font-size: small;"><br /></span><span style="font-size: small;">Awesome class. Week 1 was very intimidating but set the stage for the amount of hours we would need to put into our homework. My classmates could not have been more encouraging and inspiring. Once we started to see the quality that a few people put into the first couple assignments, it really pushed our creativity and attention to detail. One of the most important parts of this class was story. Our professor, Mark Dedecker, did not want to see simple lifeless models. We needed to make posed characters that told some sort of story, indicated personality, emotion, etc. This was one of my favorite classes and I want to take it all over again! Here are all my projects in order of completion.</span></span>
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<span style="font-family: Verdana,sans-serif;"><span style="font-size: small;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgFOkgZCC0mmNyqDONqVdYXPURqJRSeagjEkxbxqzyw-cxiCEgXhuVLqJERe9wxbk2W-h3JW7p4VXoh7gSoJzPkj6VPkC3NLTdfJc7YiGQq_QiWdjZpeG8oqOGn51eqYOX79C9q7nUSBg/s1600/BabyPufferBlend.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><br /></a></span></span></div>
<span style="font-family: Verdana,sans-serif;"><span style="font-size: small;"> week1: </span></span><br />
<span style="font-family: Verdana,sans-serif;"><span style="font-size: small;">two people sculpts, two animal sculpts, the morph between each human and animal. After looking at pictures of random people, I determined that this man looked like a Doug, and that his inner animal was a koala. This assignment was definitely a struggle. Especially with the baby. The happy babies I came across looked a lot like a puffer fish to me, but I definitely dipped my feet into the creepy realm with it (a.k.a. the uncanny valley)</span></span><br />
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<tr><td style="text-align: center;"><span style="font-family: Verdana,sans-serif;"><span style="font-size: small;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhDJCvDl35bqWaM_kjvaKtKOrzrBDF6h36K2VwRnB0Vy-K140cFiM9EoddC-ce954fMF8IGk9JhAw3LyRx-of2CUFRHVdo3sZZb4oMe6wB3hIFO07twuLaswalMlfAcoKi2K6xwKnhe3g/s1600/KoalaDoug.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="131" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhDJCvDl35bqWaM_kjvaKtKOrzrBDF6h36K2VwRnB0Vy-K140cFiM9EoddC-ce954fMF8IGk9JhAw3LyRx-of2CUFRHVdo3sZZb4oMe6wB3hIFO07twuLaswalMlfAcoKi2K6xwKnhe3g/s320/KoalaDoug.jpg" width="320" /></a></span></span></td></tr>
<tr><td class="tr-caption" style="text-align: center;"><span style="font-family: Verdana,sans-serif;"><span style="font-size: small;">Koala Doug Morph</span></span></td></tr>
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<tr><td style="text-align: center;"><span style="font-family: Verdana,sans-serif;"><span style="font-size: small;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgFOkgZCC0mmNyqDONqVdYXPURqJRSeagjEkxbxqzyw-cxiCEgXhuVLqJERe9wxbk2W-h3JW7p4VXoh7gSoJzPkj6VPkC3NLTdfJc7YiGQq_QiWdjZpeG8oqOGn51eqYOX79C9q7nUSBg/s1600/BabyPufferBlend.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="84" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgFOkgZCC0mmNyqDONqVdYXPURqJRSeagjEkxbxqzyw-cxiCEgXhuVLqJERe9wxbk2W-h3JW7p4VXoh7gSoJzPkj6VPkC3NLTdfJc7YiGQq_QiWdjZpeG8oqOGn51eqYOX79C9q7nUSBg/s320/BabyPufferBlend.jpg" width="320" /></a></span></span></td></tr>
<tr><td class="tr-caption" style="text-align: center;"><span style="font-family: Verdana,sans-serif;"><span style="font-size: small;">Baby Puffer Morph (hello uncanny valley... live and learn)</span></span></td></tr>
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<span style="font-family: Verdana,sans-serif;"><span style="font-size: small;"> week 2: sculpt an quadroped, sculpt a lycantrope version of the animal, meaning wolf to werewolf, and making a somewhat sentient creature. I can't remember why I chose a baby pygmy, but there was just something really adorable about them. The lycantrope version is named Sherman. His story is he loves hide and seek, but isn't very good at it. Despite his small size, he fails to use it to his advantage.</span></span><br />
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<tr><td style="text-align: center;"><span style="font-family: Verdana,sans-serif;"><span style="font-size: small;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjlAPChlShgw32VwQT9CMFm-EkRdNLi3-3r0J8JXRMfiMe33HLKZsUgJLN1aJAPLbB89Otvv2MHqdqlZgPck0RAj0J77CbvVDD3xq1_Wrte9n93eO_RWBSKf6Pbw-VZbmM6GyEC1HRsug/s1600/PygmyHippo.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="153" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjlAPChlShgw32VwQT9CMFm-EkRdNLi3-3r0J8JXRMfiMe33HLKZsUgJLN1aJAPLbB89Otvv2MHqdqlZgPck0RAj0J77CbvVDD3xq1_Wrte9n93eO_RWBSKf6Pbw-VZbmM6GyEC1HRsug/s320/PygmyHippo.jpg" width="320" /></a></span></span></td></tr>
<tr><td class="tr-caption" style="text-align: center;"><span style="font-family: Verdana,sans-serif;"><span style="font-size: small;">Baby Pygmy Hippo</span></span></td></tr>
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<tr><td style="text-align: center;"><span style="font-family: Verdana,sans-serif;"><span style="font-size: small;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh0Xd8Z7u0-6mU2SpL8XLN7bMHbqZfZimqAVdPixsVESUQWjFpc699kXI0JnKuQfOWki6XbC7uzp7drzt7SUdn1PECaHXQXyTdGhk3Frm4B_GYmqRlRxUWwflirTnM2qae9IjB_MTndCw/s1600/Sherman_posed.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="197" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh0Xd8Z7u0-6mU2SpL8XLN7bMHbqZfZimqAVdPixsVESUQWjFpc699kXI0JnKuQfOWki6XbC7uzp7drzt7SUdn1PECaHXQXyTdGhk3Frm4B_GYmqRlRxUWwflirTnM2qae9IjB_MTndCw/s320/Sherman_posed.jpg" width="320" /></a></span></span></td></tr>
<tr><td class="tr-caption" style="text-align: center;"><span style="font-family: Verdana,sans-serif;"><span style="font-size: small;">Sherman: Pygmy Hippo Lycantrope</span></span></td><td class="tr-caption" style="text-align: center;"><span style="font-family: Verdana,sans-serif;"><span style="font-size: small;"><br /></span></span></td><td class="tr-caption" style="text-align: center;"><span style="font-family: Verdana,sans-serif;"><span style="font-size: small;"><br /></span></span></td><td class="tr-caption" style="text-align: center;"><span style="font-family: Verdana,sans-serif;"><span style="font-size: small;"><br /></span></span></td></tr>
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<span style="font-family: Verdana,sans-serif;"><span style="font-size: small;"><br /></span><span style="font-size: small;">week 3: </span></span>
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<span style="font-family: Verdana,sans-serif;"><span style="font-size: small;">Turned this one in last, see the final down below</span></span><br />
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<span style="font-family: Verdana,sans-serif;"><span style="font-size: small;">week4:</span></span><br />
<span style="font-family: Verdana,sans-serif;"><span style="font-size: small;"> Bug week. Create your own insect based on actual insects. I chose a <a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi6ayxYanj7kMd9cOJ0z6yQW7KmiDh4bHxbeklUUgbXC9pOPPTxwQ9chiEXp8ohyvk5mmPFDD5sfs5KtgpD7dY-7cAfD5nuJYsT9OSIHoiqMjzocES1nZODOHIcu0m60oAzmsbE6idRol0/s1600/praying-mantis.jpeg">praying mantis</a> and <a href="http://25.media.tumblr.com/tumblr_m95lwaD0Xj1qg3edmo1_500.jpg">fuzzy moth</a> as reference and created the Leg Warmer Manis. <span class="fbPhotosPhotoCaption" id="fbPhotoSnowliftCaption" tabindex="0"><span class="hasCaption">Unfortunately these went extinct in 1992.</span></span></span></span><br />
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<tr><td style="text-align: center;"><span style="font-family: Verdana,sans-serif;"><span style="font-size: small;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhhVGMQ1iPyD3WPOG5u0FIrYEBnt_62Tsu2Ss41HOlLzQQ41LVa5AYN7UxK0sr6sj-7CWIH8esSq5YkeHH0VJhoXUwySRDRqNdHeFKXsusZyyV4WRtqB7YtwHK580tU2QPCdtnAZTHdWA/s1600/LegWarmerMantis.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="133" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhhVGMQ1iPyD3WPOG5u0FIrYEBnt_62Tsu2Ss41HOlLzQQ41LVa5AYN7UxK0sr6sj-7CWIH8esSq5YkeHH0VJhoXUwySRDRqNdHeFKXsusZyyV4WRtqB7YtwHK580tU2QPCdtnAZTHdWA/s320/LegWarmerMantis.jpg" width="320" /></a></span></span></td></tr>
<tr><td class="tr-caption" style="text-align: center;"><span style="font-family: Verdana,sans-serif;"><span style="font-size: small;">Leg Warmer Mantis</span></span></td></tr>
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<span style="font-family: Verdana,sans-serif;"><span style="font-size: small;"><br /></span><span style="font-size: small;"><br /></span><span style="font-size: small;">week 5:</span></span>
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<span style="font-family: Verdana,sans-serif;"><span style="font-size: small;">Dragon week! We were each given descriptions of our dragons, all unique. Often times it seemed that the description was a bit of a contradiction which added an extra challenge to the execution. Here is the description I was given:</span></span><br />
<span style="font-family: Verdana,sans-serif;"><span style="font-size: small;"><i><span class="fbPhotosPhotoCaption" id="fbPhotoSnowliftCaption" tabindex="0"><span class="hasCaption">This
dragon has a thin elongated body with a thin tail and neck. its fine
gem-like scales are beige. on either side of its tail are sharp, blade-like extensions. this dragon has six elongated, thick limbs with
five closely mounted digits on each foot that end in a long claws. it
has frill like wings that stretch between its forelimbs and the end of
its tail. this dragons head is wide. it has slitted eyes that are
obsidian. the back of this dragons head and neck is protected by thick
bone. a bony ridge separates its nostrils. two straight horns extend
from its forehead.</span></span></i></span></span><br />
<span style="font-family: Verdana,sans-serif;"><span style="font-size: small;"><span class="fbPhotosPhotoCaption" id="fbPhotoSnowliftCaption" tabindex="0"><span class="hasCaption">It was difficult to keep the wings out of the way of the 6 thick limbs while he was supposed to remain long and skinny. He's a bit awkward to me, but at least he can smile about it.</span></span><i><span class="fbPhotosPhotoCaption" id="fbPhotoSnowliftCaption" tabindex="0"><span class="hasCaption"> </span></span></i></span></span><br />
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<tr><td style="text-align: center;"><span style="font-family: Verdana,sans-serif;"><span style="font-size: small;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiaE9FeO6QK2JGG_DawmkxiugXVomfSCJvSTejlwrXwDQCyZ6_pTkMmmSysjYvFRj8it9nxbTee_wY7Zj4-1pbbEngT_nMMsd_7PJD97W8X8d_fQRZ6xEDo4LUfoXRqpc7o3HkjebJnQA/s1600/HopingGlider.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="78" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiaE9FeO6QK2JGG_DawmkxiugXVomfSCJvSTejlwrXwDQCyZ6_pTkMmmSysjYvFRj8it9nxbTee_wY7Zj4-1pbbEngT_nMMsd_7PJD97W8X8d_fQRZ6xEDo4LUfoXRqpc7o3HkjebJnQA/s320/HopingGlider.jpg" width="320" /></a></span></span></td></tr>
<tr><td class="tr-caption" style="text-align: center;"><span style="font-family: Verdana,sans-serif;"><span style="font-size: small;">Hopping Glider Dragon</span></span></td><td class="tr-caption" style="text-align: center;"><span style="font-family: Verdana,sans-serif;"><span style="font-size: small;"><br /></span></span></td></tr>
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<span style="font-family: Verdana,sans-serif;"><span style="font-size: small;">week 6:</span></span><br />
<span style="font-family: Verdana,sans-serif;"><span style="font-size: small;">Two creatures interacting, making physical contact</span></span><br />
<span style="font-family: Verdana,sans-serif;"><span style="font-size: small;">So the original weird idea I had as a kangaroo that wore wombats on its feet. The wombat has a pouch as well, but it is backwards. I later decided that I would just make a breed of bunnies that had reverse pouches. Flurn is a grumpy hairless dog-like creature that looks after his bunnies. This symbiotic relationship allows Flurn to keep his feet warm while the bunnies are kept safe in his pouch during the day. They also get to snack on any crumbs that might fall in his over-sized pouch. Pouch buddies for life! The physical contact was important because we had to show the compression of skin against skin.</span></span><br />
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<tr><td style="text-align: center;"><span style="font-family: Verdana,sans-serif;"><span style="font-size: small;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi99gLNnr6_C9WJKzVSwm2CrIX7ty21XSgBBi-EGv-YE3VscGnQIl1zmjSaRYDLUzFsIV_3O0J02205rmdD390Vh-ohO4khIQd4wxmuCCQHx3xaTY_UoFgJEGFlKDJdnnOX3XYp9nDNOg/s1600/Flurn'sBunnySlippers.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="210" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi99gLNnr6_C9WJKzVSwm2CrIX7ty21XSgBBi-EGv-YE3VscGnQIl1zmjSaRYDLUzFsIV_3O0J02205rmdD390Vh-ohO4khIQd4wxmuCCQHx3xaTY_UoFgJEGFlKDJdnnOX3XYp9nDNOg/s320/Flurn'sBunnySlippers.jpg" width="320" /></a></span></span></td></tr>
<tr><td class="tr-caption" style="text-align: center;"><span style="font-family: Verdana,sans-serif;"><span style="font-size: small;">Flurn and his bunny slippers</span></span></td></tr>
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<span style="font-family: Verdana,sans-serif;"><span style="font-size: small;">week7: </span></span><br />
<span style="font-family: Verdana,sans-serif;"><span style="font-size: small;">This assignment was pretty loose. I decided to recreate a 2d cartoon character in 3d. I decided to take the character Brooklyn from the old Disney tv show Gargoyles. Not a whole lot of reference to work with, but I think I made him look as similar as I could. At some point I would like to go back and give him proper hair. </span></span><br />
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<tr><td style="text-align: center;"><span style="font-family: Verdana,sans-serif;"><span style="font-size: small;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhXTbpWLBbsyuWKPOukeTXjbcDnT8HaeZCxWeOyaXk83QKwAdMQt0BTABzT_CzbS5kRZAhAm6vWrm6GrbF-B5LZa2YQRsF8NM75Ugw9O37i0Gwn0yTAAZLvnUf7Si8MtCS6u9AgFqfDkw/s1600/Brooklyn.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="108" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhXTbpWLBbsyuWKPOukeTXjbcDnT8HaeZCxWeOyaXk83QKwAdMQt0BTABzT_CzbS5kRZAhAm6vWrm6GrbF-B5LZa2YQRsF8NM75Ugw9O37i0Gwn0yTAAZLvnUf7Si8MtCS6u9AgFqfDkw/s320/Brooklyn.jpg" width="320" /></a></span></span></td></tr>
<tr><td class="tr-caption" style="text-align: center;"><span style="font-family: Verdana,sans-serif;"><span style="font-size: small;">Brooklyn</span></span></td></tr>
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<span style="font-family: Verdana,sans-serif;"><span style="font-size: small;"> Final:</span></span><br />
<span style="font-family: Verdana,sans-serif;"><span style="font-size: small;">Our final was to revisit one of our projects this term and push it further. Since I had slacked on week 3 I decided to work on my fairy tale/ mythology creature, the Alp Luachra. It is a parasitic fairy that waits for people to fall asleep near a river, then crawls down their throat, into their stomach and eats their food, robbing them of the nutrients. I wrestled with how to make it look parasitic, and decided to go with the leech looking mouth. The additional story I came up with was this creature was once a normal fairy that turned evil, so as punishment, its wings were removed and all that remains are stumps. This creature was described as being newt-like, so at some point I will add the frills down the spine that some of the water newts have.</span></span><br />
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<tr><td style="text-align: center;"><span style="font-family: Verdana,sans-serif;"><span style="font-size: small;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjZ8ZfqW3lqmkOQrkUV15BL5S5-IevCoFTGU4f-xIuyva_hN39UX9JxK5pUps3KMhuuQlzFbA2QkWZiK_Z6vFpsE1NCRFTbar2P3LdyWH98y5PUAoa5m7Mw3JN5BQW-iTMJMjQIRO8pEA/s1600/Alp-Luchra_Final.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="143" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjZ8ZfqW3lqmkOQrkUV15BL5S5-IevCoFTGU4f-xIuyva_hN39UX9JxK5pUps3KMhuuQlzFbA2QkWZiK_Z6vFpsE1NCRFTbar2P3LdyWH98y5PUAoa5m7Mw3JN5BQW-iTMJMjQIRO8pEA/s320/Alp-Luchra_Final.jpg" width="320" /></a></span></span></td></tr>
<tr><td class="tr-caption" style="text-align: center;"><span style="font-family: Verdana,sans-serif;"><span style="font-size: small;">Alp Luachra</span></span></td></tr>
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<span style="font-family: Verdana,sans-serif;"><span style="font-size: small;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhhtINWIbloIIQs-_1vPiUrCVTnmKrpZKCbXbMNhccSZ588NQPoA72yqGCwWyCCgIQ47x007qLoNaldZLZP__8yXgrwfMNnpigCpsvWl8BklQB6uTMPwsmXrd1Vqaqqc0Nwi1yJ6Bzpqw/s1600/Term5_PigmyHippos.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><br /></a></span></span></div>
<span style="font-family: Verdana,sans-serif;"><span style="font-size: large;">Advanced Compositing</span></span><br />
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<span style="font-family: Verdana,sans-serif;"><span style="font-size: small;">This was our second class where we learned the compositing program Nuke. I truly can't see myself going back to after effects now. Node based compositing is the way to go! Once again, Martin Hall provided projects for us to work through in class. </span></span><br />
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<span style="font-family: Verdana,sans-serif;"><span style="font-size: small;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiibi0C8VPJwSk3HXqzyDQVMWeLXGJq6sEjDPaLWgUT_KP5YmnBOFHqyJRY_kknHtEqYvKMCBn7SrYF1fSq_7aTRsfHCUlpZ4915OgB3xuTJm1nafkdlXuFTzYv2xqDzIhMkQs5qCzj4Q/s1600/AdvanceCompositing.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="237" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiibi0C8VPJwSk3HXqzyDQVMWeLXGJq6sEjDPaLWgUT_KP5YmnBOFHqyJRY_kknHtEqYvKMCBn7SrYF1fSq_7aTRsfHCUlpZ4915OgB3xuTJm1nafkdlXuFTzYv2xqDzIhMkQs5qCzj4Q/s320/AdvanceCompositing.jpg" width="320" /></a></span></span></div>
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<span style="font-family: Verdana,sans-serif;"><span style="font-size: large;">Look Development</span></span><br />
<span style="font-family: Verdana,sans-serif;"><span style="font-size: small;"><br /></span><span style="font-size: small;">This class was about achieving a particular look with everything from metals and plastic, to cloth and hair. For my final, I decided to revisit the chess piece I modeled from Luke Mancini's concept a couple terms ago. I didn't get nearly as finished as I would have liked, but its a good start. It took me a while to settle on what colors to make everything since I wanted to stray from the concept slightly. Hopefully I'll get to do the other pieces someday.</span></span>
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<tr><td style="text-align: center;"><span style="font-family: Verdana,sans-serif;"><span style="font-size: small;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiYwQJNCBskFmqmY35X6rWs-LloiC1uP1JyTNVQhAwWJHtBmQjY4tRvqi7y6J7NcJsTC711QdtcuCZ8vBQFGWGUdQiN9y7YgZ_8i94mRkQzoRrM6NBVmb0JE4a5QMKEzDE9LfCP8ytrgw/s1600/mr-jack-chess-set.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="138" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiYwQJNCBskFmqmY35X6rWs-LloiC1uP1JyTNVQhAwWJHtBmQjY4tRvqi7y6J7NcJsTC711QdtcuCZ8vBQFGWGUdQiN9y7YgZ_8i94mRkQzoRrM6NBVmb0JE4a5QMKEzDE9LfCP8ytrgw/s320/mr-jack-chess-set.jpg" width="320" /></a></span></span></td></tr>
<tr><td class="tr-caption" style="text-align: center;"><span style="font-family: Verdana,sans-serif;"><span style="font-size: small;">original concept by Luke Mancini</span></span></td></tr>
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<tr><td style="text-align: center;"><span style="font-family: Verdana,sans-serif;"><span style="font-size: small;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiLkK_OivndPRXSmpZHwPusNeU-r9IRiSUcESPMJZNx6bpj6su5SdjR75oSxlxbbwtMq1EQxgj-hGsO6vAZzPywPUp8WMUDkUUNGmw23Ce6HnHYfrDCtiDegcV-Fmv1n6ev4RavkzqOYg/s1600/queen_a.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiLkK_OivndPRXSmpZHwPusNeU-r9IRiSUcESPMJZNx6bpj6su5SdjR75oSxlxbbwtMq1EQxgj-hGsO6vAZzPywPUp8WMUDkUUNGmw23Ce6HnHYfrDCtiDegcV-Fmv1n6ev4RavkzqOYg/s320/queen_a.jpg" width="180" /></a></span></span></td></tr>
<tr><td class="tr-caption" style="text-align: center;"><span style="font-family: Verdana,sans-serif;"><span style="font-size: small;">Queen: rendered in vray</span></span></td><td class="tr-caption" style="text-align: center;"><span style="font-family: Verdana,sans-serif;"><span style="font-size: small;"><br /></span></span></td></tr>
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<span style="font-family: Verdana,sans-serif;"><span style="font-size: small;"><br /></span></span>Christina Hallhttp://www.blogger.com/profile/13289345202823357270noreply@blogger.comtag:blogger.com,1999:blog-4210887686120318.post-10816506746621983792012-07-24T00:47:00.001-07:002012-07-24T00:47:20.259-07:00Term 4<div style="font-family: Verdana,sans-serif;">
<span style="font-size: small;">Survived another term, once again, passing out afterwards from exhaustion. Still, I do not regret coming to Gnomon at all. Its one of the best things that's ever happened to me. Apologies for being so late on the update!</span></div>
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<span style="font-size: large;"><b>Introduction to V-ray / Hard Surface Texturing</b></span></div>
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One of the nice things about our classes is the occasional opportunity to combine finals. Introduction to V-ray was our first class involving a different render engine. Most of my experience was with mental ray and it was nice to learn a new way to render things. For the non-3d savvy, a render engine is used to light a scene and display materials. </div>
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As for the Hard Surface Texturing class, it was all about working with materials such as metal, stone, wax, etc. The hard surface part being everything except organic things like plants and creatures. This can be anything from a stapler to a brick wall. The challenge was to not only create these materials, but also create the normal wear and tear that occurs over time or from human interaction.</div>
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEilJ5bXdtSjCmvRCNAeL2jwBnnNLK9U4gi3uuIpKpR8BdnS2QUIIwgAlyGGJ3pYYk28f5auMQKSyyHs0qzvvEBh3kjK0fyfhOxtA3OnDcLx9Ytf9DrdGlM-MxrEhstNtGza8ToBPpIjyQ/s1600/ChristinaHall_Week09_Final4.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="180" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEilJ5bXdtSjCmvRCNAeL2jwBnnNLK9U4gi3uuIpKpR8BdnS2QUIIwgAlyGGJ3pYYk28f5auMQKSyyHs0qzvvEBh3kjK0fyfhOxtA3OnDcLx9Ytf9DrdGlM-MxrEhstNtGza8ToBPpIjyQ/s320/ChristinaHall_Week09_Final4.jpg" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Term 1 Sewer</td></tr>
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I chose to revisit my sewer den scene from Term 1 and see what I could do with the same model, but all new textures and shaders (materials). It was pretty challenging learning V-ray, especially on trouble shooting grainy images and flickering artifacts.</div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEix3IYG-ys803UR4z_3OqjVAkCFnV-Jv6qWMJnSdgwbslqc1Wf4mOCkKJVmsEFLJGnDXX-ebEeGJunJTJsr0hppDcMvClJpVoM-DxK4NsbytleHJO1dzz8HpCK4nH8rN7YeH1uvugi3Nw/s1600/Term4_Vray_Sewer.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="180" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEix3IYG-ys803UR4z_3OqjVAkCFnV-Jv6qWMJnSdgwbslqc1Wf4mOCkKJVmsEFLJGnDXX-ebEeGJunJTJsr0hppDcMvClJpVoM-DxK4NsbytleHJO1dzz8HpCK4nH8rN7YeH1uvugi3Nw/s320/Term4_Vray_Sewer.jpg" width="320" /></a></div>
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<span style="font-size: large;"><b>Visual Structure</b></span></div>
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I was really looking forward to this class. The first week, we were given a list of 5 or 6 teen books and our job was to read one and come up with concept art for it over the term. I chose a book called Uglies which takes place sometime in the future, and is about a society that believes you are ugly until you reach the age 16 and receive drastic plastic surgery. This twisted book is all about superficial beauty vs inner beauty, and brain washing in the literal sense as well as through conditioning. I worked with a fellow term mate, Douglas Skot, to create visuals, storyboards, and the tone of this story as if we were going to make it into a movie. </div>
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We really wanted to make clear the disturbing nature of this view on beauty and we decided to make a teaser video. A teaser is a commercial that gets people excited about the movie, but would not be in the final movie.We were fortunate enough to find a young actress name Hana Liu to donate her face and voice to this project. I truly felt horrible for destroying Hana's face in the process of making this. The video was well recieved in class and the coolest thing that came out of this was the author of Uglies, Scott Westerfeld, said he liked it a lot and posted the video on the main page of his website.</div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi-BipoENmMHfKQ82Rjwpib0TgZSdHlSNSn_sM1Zd-oGWNhPKsNzTqPtSp0hws1uioV-Gla6D5idwq1fxEQ4SNQpS2zdfG7q-MwL3DvXNrW8bgJuoTpVa_nm9bDgGNa03438d36mACfFQ/s1600/ScottWesterfeldBlog.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="268" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi-BipoENmMHfKQ82Rjwpib0TgZSdHlSNSn_sM1Zd-oGWNhPKsNzTqPtSp0hws1uioV-Gla6D5idwq1fxEQ4SNQpS2zdfG7q-MwL3DvXNrW8bgJuoTpVa_nm9bDgGNa03438d36mACfFQ/s320/ScottWesterfeldBlog.jpg" width="320" /></a></div>
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<a href="https://vimeo.com/43953710">Link: Ugly to Pretty</a></div>
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<b><span style="font-size: large;">Character Sculpting</span></b></div>
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<span style="font-size: small;">I was als</span>o greatly looking forward to my first character modeling class. Every week we had to do a head sculpt, and it was neat watching everyone progress over time, myself included. I think my favorite weekly exercise was the skull study.</div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh7iOIR3KFRJlEa2fE3SK8QdMKXWzO-g5GtbMA2eqa8XzSaR9LEtKohACxVO3oSYPPY2pO9LbRrL_YVFEXncVKZWoBe5iivqiTXKZy9l2eKVwXIgGMoAlADKxjCoq_oFPKtafWfp164-g/s1600/Term4_CharacterSculptureSkull.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="149" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh7iOIR3KFRJlEa2fE3SK8QdMKXWzO-g5GtbMA2eqa8XzSaR9LEtKohACxVO3oSYPPY2pO9LbRrL_YVFEXncVKZWoBe5iivqiTXKZy9l2eKVwXIgGMoAlADKxjCoq_oFPKtafWfp164-g/s320/Term4_CharacterSculptureSkull.jpg" width="320" /></a></div>
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After searching online for a good concept for my final and found this one by <b></b> <span id="profile_name">Anna Christenson.</span></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjKsDt8oDtGnPQ5dXmqLW_vdQq_hYycqKcQeNydSaTW4Zutnb27ujXkIVhUVFfBEcjlF7qUM8Zr88oFgz7ZWIU777YOsO40k6riwXWnODB4EDhXb2u_rPR-q41rCS716ZfQQlsnNhK3qA/s1600/originalConcept.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjKsDt8oDtGnPQ5dXmqLW_vdQq_hYycqKcQeNydSaTW4Zutnb27ujXkIVhUVFfBEcjlF7qUM8Zr88oFgz7ZWIU777YOsO40k6riwXWnODB4EDhXb2u_rPR-q41rCS716ZfQQlsnNhK3qA/s320/originalConcept.jpg" width="214" /></a></div>
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<span id="profile_name"> I was warned that because this character has so many little pieces it would be a difficult model to complete in 10 weeks. I did not get around to everything, but the majority of it is finished and I will continue to finish it in my down time. Next step is to texture it and give it proper hair, which I will save for later classes.</span></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEieTZXkshCwRF_8dZC2ENXBIHra84p6qZKb5uTaxfuOrMaaHCztPcS7ITr0WveqaGhOIldjSa3Bcz__WRUVMdJDfEQOqk1OajFko96qPIYhf_h5ltCJg2R-YXpOus6wXpzMdV8IpEw0vw/s1600/PaizoMonk.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEieTZXkshCwRF_8dZC2ENXBIHra84p6qZKb5uTaxfuOrMaaHCztPcS7ITr0WveqaGhOIldjSa3Bcz__WRUVMdJDfEQOqk1OajFko96qPIYhf_h5ltCJg2R-YXpOus6wXpzMdV8IpEw0vw/s320/PaizoMonk.jpg" width="166" /></a></div>
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<span style="font-size: large;"><span id="profile_name"><span style="font-size: small;"><a href="https://vimeo.com/46274789">Link: Paizo Pathfinder Monk Animation</a></span></span></span></div>
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<b><span id="profile_name"><span style="font-size: large;"><span style="font-family: Verdana,sans-serif;">Animation for VFX</span></span></span></b></div>
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<span id="profile_name"><span style="font-size: large;"><span style="font-family: Verdana,sans-serif;"><span style="font-size: small;">This class was an overview of animation, making things such as pistons and pendulums, and skinning characters to provided rigs. I used this provided model, rig, and animation to practice character skinning. This may look very dorky but the purpose of this animation is to test the flexibility of the mesh and help identify pinching or stretching problems.</span></span></span></span></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEigyUVCKG0OhTdtORNfyHwG5VocCQfrqAMadMSgFDwEwwz92h4-ROq41__cSk4i9T56JlEcO-9g3ix-yDwo85OiCH0WIr6fWL5Nwr_tl6kLQ8_7vFe30DkXkGmEvnP2qGY_Wvha7hSPKw/s1600/RigTest.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="283" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEigyUVCKG0OhTdtORNfyHwG5VocCQfrqAMadMSgFDwEwwz92h4-ROq41__cSk4i9T56JlEcO-9g3ix-yDwo85OiCH0WIr6fWL5Nwr_tl6kLQ8_7vFe30DkXkGmEvnP2qGY_Wvha7hSPKw/s320/RigTest.jpg" width="320" /></a></div>
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<span id="profile_name"><span style="font-size: large;"><span style="font-family: Verdana,sans-serif;"><span style="font-size: small;"> <a href="https://vimeo.com/46275264">Link: Animation Skinning Test</a></span></span></span></span></div>
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<b><span id="profile_name"><span style="font-size: large;"><span style="font-family: Verdana,sans-serif;">Compositing with Nuke</span></span></span></b></div>
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<span style="font-size: small;"><span id="profile_name"><span style="font-family: Verdana,sans-serif;">I think that after this class, I'll never composite anything in After Effects again. Nuke is an amazing program. Its a little intimidating because its all node based, but once you get into the groove, its a faster and more organized way to go. </span></span></span><span id="profile_name"><span style="font-size: large;"><span style="font-family: Verdana,sans-serif;"><span style="font-size: small;"> Each class we were provided pieces of footage that we had to learn how to composite together. We learned color correction, green screen keying, tracking, and how to use 3d cameras. </span></span></span></span><span id="profile_name"><span style="font-size: large;"><span style="font-family: Verdana,sans-serif;"><span style="font-size: small;"> Here's an example of the raw files we were given. </span></span></span></span></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiG3k6wg-Xgfk0Gw3IGHtTWY-MOY4KxHTPFK65-1rss7rABITsWfp4vli0CBnwbNC2io0xAKHXuIZHovChZHecypqqqSozLrS62gALXca2ZStzSS4UHkeSyXc388OTu_o9qSF37IrB0Pg/s1600/glass.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="172" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiG3k6wg-Xgfk0Gw3IGHtTWY-MOY4KxHTPFK65-1rss7rABITsWfp4vli0CBnwbNC2io0xAKHXuIZHovChZHecypqqqSozLrS62gALXca2ZStzSS4UHkeSyXc388OTu_o9qSF37IrB0Pg/s320/glass.jpg" width="320" /></a></div>
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<span id="profile_name"><span style="font-size: large;"><span style="font-family: Verdana,sans-serif;"><span style="font-size: small;">As you can see they don't blend together at all. But through the magic of compositing, voila!</span></span></span></span></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi0eDnjmTqs_HDQKBWQlaw4gE4Y9X6hAQur-DafMxGLK5KD6yBb-LsvPoqVDrxJXqcHokyLMIfbWgtk2mvjKsPKACkuRROdeJ6A_l4sE17ZUWIQfs2wS7I-PAQ3AMN01U-tqHf0PKPdYg/s1600/bulletComp.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="173" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi0eDnjmTqs_HDQKBWQlaw4gE4Y9X6hAQur-DafMxGLK5KD6yBb-LsvPoqVDrxJXqcHokyLMIfbWgtk2mvjKsPKACkuRROdeJ6A_l4sE17ZUWIQfs2wS7I-PAQ3AMN01U-tqHf0PKPdYg/s320/bulletComp.jpg" width="320" /></a></div>
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<span id="profile_name"><span style="font-size: large;"><span style="font-family: Verdana,sans-serif;"><span style="font-size: small;"><a href="https://vimeo.com/46276844">Link: Bullet Comp Animation</a></span></span></span></span></div>
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<span id="profile_name"><span style="font-size: large;"><span style="font-family: Verdana,sans-serif;"><span style="font-size: small;">What was nice is I was also able to use Nuke on my Sewer final which was great because had I not used Nuke, it would have come out very different. </span></span></span></span></div>
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgfKg5rBxBYyUdpwLIp8TrKNr8K4J4NFZMd2a9uHQiUAWUtrtd0rhcUROmRpNYNvtGQXbBq5lbGh4rAK3835yJjZoYADXOe2JkHy6chMMcTHUc5bCGVtvyfsf6xKUpgLvg0mAotHiYPRA/s1600/toonvectors-2973-140.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgfKg5rBxBYyUdpwLIp8TrKNr8K4J4NFZMd2a9uHQiUAWUtrtd0rhcUROmRpNYNvtGQXbBq5lbGh4rAK3835yJjZoYADXOe2JkHy6chMMcTHUc5bCGVtvyfsf6xKUpgLvg0mAotHiYPRA/s1600/toonvectors-2973-140.jpg" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">yikes.....</td></tr>
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<span id="profile_name"><span style="font-size: large;"><span style="font-family: Verdana,sans-serif;"><span style="font-size: small;"><br /></span></span></span></span></div>Christina Hallhttp://www.blogger.com/profile/13289345202823357270noreply@blogger.comtag:blogger.com,1999:blog-4210887686120318.post-2252553904944721802012-04-07T20:13:00.000-07:002012-07-24T01:58:24.685-07:00Term 3<div style="font-family: Verdana,sans-serif;">
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<span style="font-size: small;">Allow me to sit down and catch my breath. This last term was quite a handful. Still the usual six class schedule, projects more difficult, and expectations ever climbing. After lots of all nighters and naps in the car after classes, everything got finished and I'm happy with the results.</span></div>
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiiJXgQ1xHsYwlyZm5_W9hNn3uWNMfwtejgVRxfg2Z4clAgvI1BAwjpPF9vWjKxbyAquLP9g6oBd4TWS2IlQPzuIwYYj-K9mfOe5Wfd-piEiQoSa9iLkp7L72StNCQasm-ovY5jgK2bsQ/s1600/panic+nap.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="266" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiiJXgQ1xHsYwlyZm5_W9hNn3uWNMfwtejgVRxfg2Z4clAgvI1BAwjpPF9vWjKxbyAquLP9g6oBd4TWS2IlQPzuIwYYj-K9mfOe5Wfd-piEiQoSa9iLkp7L72StNCQasm-ovY5jgK2bsQ/s400/panic+nap.jpg" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Panic nap</td></tr>
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<span style="font-size: x-small;"><span style="font-size: large;"><b>Character Sculpture 2:</b></span> </span></div>
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<span style="font-size: small;"> Once again I had a sculpting class, but this one's structure was very different from the last in that it was more of a 'follow along with the professor' course. The first half of the class we worked on a standard male head, about half the size of a real one. The proportions were all based on an Andrew Loomis drawing. Starting with a basic skull shape, we would begin to cut in the details, keeping the form very rigid, and polygonal. In the end, there wasn't must smoothing that needed to be done. The second project was a standard male torso. The style of both were very chiseled with exaggerated musculature.</span></div>
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<tr><td class="tr-caption" style="text-align: center;">Andrew Loomis</td></tr>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj8i4QGSxurBrICInwXLknKLVhXI731yGtLiGeeurc-tbkCWKSl-Sxze5dvYgoL_fD9KF9dKpz3LpSRFzlpfmfZb57BUOaKecTgjSGUF-mKHMoAq_p4Q9LFpRVX1XmGkOfBLgL-_ZR1Jw/s1600/planeofface.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"></a></div>
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgjiNbE_kE9_bL61kt1zVL2UcJjSBjiCsqF1a0ZGrKzm3lMSQXCYvs_35xMHMe_oBMr0aitWB-arQceZkJ1aKvUiCblX7AFsSaSBeF3GDcoEK6tB6r4cO9ilaRN_wzbSnhrNQhDpYHP2g/s1600/Sculpture2.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="304" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgjiNbE_kE9_bL61kt1zVL2UcJjSBjiCsqF1a0ZGrKzm3lMSQXCYvs_35xMHMe_oBMr0aitWB-arQceZkJ1aKvUiCblX7AFsSaSBeF3GDcoEK6tB6r4cO9ilaRN_wzbSnhrNQhDpYHP2g/s320/Sculpture2.jpg" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Final Sculptures</td><td class="tr-caption" style="text-align: center;"><br /></td></tr>
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<span style="font-size: large;"><b>Character Design:</b></span></div>
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<span style="font-size: large;"><b> </b><b></b><span style="font-size: small;">This class was a big challenge for me. I thoroughly enjoyed it, and I don't think I've ever drawn so much in a 10 week period. Every week we had to do about 40 pages of drawings in our sketchbook, each page with multiple characters. I've never had such a hard time coming up with ideas and executing them. Our professor, <a href="http://2dbean.blogspot.com/">Brett Bean</a> challenged us to think about all that needs to go into a character, having reasons for the shapes chosen, creating characters that compliment and echo design. Characters that have a story.</span></span></div>
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjPtJis0AkAa-Eug4HL3OUAc3AFKUpLURzmF4kLPDQb2FkUYGyMBOrTY_Yyx8PyAfcD2VB9lA_mGWXsqeZXuqr3NBBpsnEO4RYQVokLK82P2WFCPTiqXn-okzfzTPRiNz1vK_S7L4cchg/s1600/Sketches.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="214" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjPtJis0AkAa-Eug4HL3OUAc3AFKUpLURzmF4kLPDQb2FkUYGyMBOrTY_Yyx8PyAfcD2VB9lA_mGWXsqeZXuqr3NBBpsnEO4RYQVokLK82P2WFCPTiqXn-okzfzTPRiNz1vK_S7L4cchg/s320/Sketches.jpg" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Random Sketches</td></tr>
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<span style="font-size: large;"><span style="font-size: small;">For my final I decided to redesign the main two characters from The Iron Giant. I decided to change the boy Hogarth, to a girl (Hogatha?), and change her idol from Superman to Captain America. She wears her father's old army helmet, and carries a dart board with a star stapled to it, to act as her shield. The Giant's eyebrows can rotate down and split open, doubling as eyelids.</span></span><br />
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj8zJq3kOeMWAlZaxEOeLFMhWPLDTsgAAiHr7FFjh0vEpdFbA20MrCksaYwvl4NyFMs3PohMWdO9NprY428zIFXs6b9a_TDM1pqlomQXNR28ZeP0vb7Q-fJLxXpFfINgR-4jVmsNLcY6g/s1600/IronGiantCharacterSheet.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="215" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj8zJq3kOeMWAlZaxEOeLFMhWPLDTsgAAiHr7FFjh0vEpdFbA20MrCksaYwvl4NyFMs3PohMWdO9NprY428zIFXs6b9a_TDM1pqlomQXNR28ZeP0vb7Q-fJLxXpFfINgR-4jVmsNLcY6g/s320/IronGiantCharacterSheet.jpg" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Concept Sketches</td><td class="tr-caption" style="text-align: center;"><br /></td></tr>
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjEgiCiZUyAZmJ2hbmWjKaSfi7klJxF6Dac_vEs981kttf24pUSA9vbPb8AhXfmxESUL_vBnCIHyqLN_DwF_TtZPhBZ_NYAKSz_SmKZb6OIMeAAfNMEQL5kAlXD-qZOU-0WVO-M9Dmh_Q/s1600/486413_10100157186469124_27313265_40488995_1253070680_n.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="200" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjEgiCiZUyAZmJ2hbmWjKaSfi7klJxF6Dac_vEs981kttf24pUSA9vbPb8AhXfmxESUL_vBnCIHyqLN_DwF_TtZPhBZ_NYAKSz_SmKZb6OIMeAAfNMEQL5kAlXD-qZOU-0WVO-M9Dmh_Q/s400/486413_10100157186469124_27313265_40488995_1253070680_n.jpg" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Iron Giant Redesign</td><td class="tr-caption" style="text-align: center;"><br /></td></tr>
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<b><span style="font-size: large;">Hard Surface 2:</span></b></div>
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This modeling class was definitely a step up from the last term. On top of creating two models, we had to learn some new 3d tools, Nex and zen tools, which in the end were very helpful on our finals. <a href="http://dumptruckin.blogspot.com/">Max Dayan</a> really motivated us to create perfect models, and very patiently broke it down for us, making us all very aware that we were constantly over complicating our topology. The midterm model had to be an existing vehicle, weapon, or some other inorganic thing, so I modeled my own Mazda 6 2008. Just the act of getting into my car became a daily reminder of all the little pieces that I had not modeled accurately. I gained a new appreciation for the people who need to model cars for a living. There's so much subtlety in the curves and its very hard to get that looking perfect. </div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEisWAD6jZ4w4snW2gUYJThvqdntzHj03Qw0vIAZKXsim4dtr4QoNjUJYBXBGnMyahx5JnOPQD_X-dJJ148HlwqVQKD48KP2NEV3XSFgwGL-I3HYbtqRYRXHH5M4s-Z3n7qL6udc8caCkg/s1600/Mazda.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="180" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEisWAD6jZ4w4snW2gUYJThvqdntzHj03Qw0vIAZKXsim4dtr4QoNjUJYBXBGnMyahx5JnOPQD_X-dJJ148HlwqVQKD48KP2NEV3XSFgwGL-I3HYbtqRYRXHH5M4s-Z3n7qL6udc8caCkg/s320/Mazda.jpg" width="320" /></a></div>
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The second project had to be from concept art so I stumbled upon an awesome looking <a href="http://cghub.com/images/view/18399/">robotic chess set</a>, designed by <b></b> <span id="profile_name">Luke Mancini (<a href="http://mr-jack.cghub.com/">Mr Jack</a>). Concept art is awesome, and when it comes to making it 3d, there's an extra challenge in interpreting details, and what might be going on, on the back of the object. This one I had less interpreting to do on the back side because of its repeating pattern. This was a lot of fun to model, and I'd like to do the rest of the chess set in the future. Painting this model will be a project for another class.</span></div>
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiCPYeEp1_CQDvRQHA72lCXDEcusGNZXMk6wPoIASVwaiLMRWjjegIWDG_6TQmiExUk27Sk80MpVDaVdzn2q0EulLt71Dw7Bk_phzeJbbCiMSlvxmrQP_jcEOdmTI07ADjrhv__P5xrHQ/s1600/Queen.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="200" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiCPYeEp1_CQDvRQHA72lCXDEcusGNZXMk6wPoIASVwaiLMRWjjegIWDG_6TQmiExUk27Sk80MpVDaVdzn2q0EulLt71Dw7Bk_phzeJbbCiMSlvxmrQP_jcEOdmTI07ADjrhv__P5xrHQ/s200/Queen.jpg" width="118" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Concept by Luke Mancini</td></tr>
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhFCQb8Zz4eD8cEpQjuk1d6mXv7J6UTtgz6XMPo8-jmKItzQ4HY792SNT8Xp80h4Mzwq0C4AtJPrueA1gVPK9naJeKYcttaepeAhm5bfp5_CNTy34ELQpmYhuYcbCe8dCFrcJVpSIA5Wg/s1600/Queen.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhFCQb8Zz4eD8cEpQjuk1d6mXv7J6UTtgz6XMPo8-jmKItzQ4HY792SNT8Xp80h4Mzwq0C4AtJPrueA1gVPK9naJeKYcttaepeAhm5bfp5_CNTy34ELQpmYhuYcbCe8dCFrcJVpSIA5Wg/s320/Queen.jpg" width="235" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Final Model</td><td class="tr-caption" style="text-align: center;"><br /></td></tr>
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<b><span style="font-size: large;"> <span style="font-size: small;"><a href="https://vimeo.com/46274790">Link: Queen Turntable Animation</a></span></span></b></div>
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<b><span style="font-size: large;">Lighting and Rendering:</span></b></div>
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<span style="font-size: small;">The main focus of this class was the principles behind digital lighting using a render engine called mental ray. We spent the term going over every aspect of mental ray, shaders, lights, and compared with real world examples. The homework had us play with color, materials, spot lights, out door lights, and matching the mood of a photograph to renders.</span></div>
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<span style="font-size: large;"> <b>Digital Photography:</b></span></div>
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<span style="font-size: large;"><span style="font-size: small;">Although I have taken photography classes before, none have been digital, and none have been as informative as this one. The class used Canon cameras, which took a while for me to get used to. I realized early on that I have a compulsion to center everything, which took a few weeks of habit breaking to get over. The assignments varied from color correction and self portrait, to lighting and green screen removal. The self portrait assignment was a blast, and if you are friends with me on Facebook, you can see that weirdness for yourself: <a href="http://www.facebook.com/media/set/?set=a.10100114485726754.2341074.27313265&type=3">Self Portrait Gallery</a>.</span></span></div>
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We were fortunate enough to have a field trip to a movie shoot. It was neat see how they lit the blue screen and how the production crew worked with the camera man (professor <a href="http://www.artbyphil.com/">Phil Holland</a>).</div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgl1Yf6uxqPmAJwkfQWdK-Rz7fuJvYo2I-kK5sFrcRjhXeRkY_AllOUHMO_Q7PHqT1N9EVs4Xz9Rm7cDWB1nLmQlLE3XUqieUQ2hIja1cTqw0wU5gjQGv_f2E4yTktXMDED__RHBzDmqQ/s1600/BlueScreenShoot.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="147" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgl1Yf6uxqPmAJwkfQWdK-Rz7fuJvYo2I-kK5sFrcRjhXeRkY_AllOUHMO_Q7PHqT1N9EVs4Xz9Rm7cDWB1nLmQlLE3XUqieUQ2hIja1cTqw0wU5gjQGv_f2E4yTktXMDED__RHBzDmqQ/s320/BlueScreenShoot.jpg" width="320" /></a></div>
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For our final we had to remove a model from a green screen background, and place her in an environment that was entirely made up of our own photos.</div>
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<span style="font-size: large;"><b>Environment Design:</b></span></div>
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<span style="font-size: small;">This was one of the classes I was looking forward to. I've not yet had a digital painting class and this finally allowed me to learn how to do so in Photoshop. The homework for this class was<b> </b>15 master studies each week. I particularly enjoyed doing studies of <a href="http://www.shanedevries.com/search/label/Paintings">Shane Devries</a> artwork (original on left).</span></div>
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjrczx6HAJAvBR6qV3hszCijOf4N69VvQMv0oKk-RGaP5kieLYqpILrMN5AOPbdx-3xJvEu9ezIGr2Ok3l-6Jb22BHi4kAGIF1k9QeojgoC6x-the1XF616CKm6gu2KejCl9fDveV9IBA/s1600/Painting4.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="231" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjrczx6HAJAvBR6qV3hszCijOf4N69VvQMv0oKk-RGaP5kieLYqpILrMN5AOPbdx-3xJvEu9ezIGr2Ok3l-6Jb22BHi4kAGIF1k9QeojgoC6x-the1XF616CKm6gu2KejCl9fDveV9IBA/s320/Painting4.jpg" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Original by Shane Devries on left</td></tr>
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The first half of the term was black and white only. The midterm allowed us to paint any environment we wanted. Mine was oddly created while listening to a song. This being my first environment painting, I was very pleased with the result.</div>
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiw1DlnT1KWvtICJakW6T1QUbY_WWd1En-LZn6Wc2PvtB99gCxT31NE4R5krnw4LfDEtG4d_Vjdd0rttwlCiktmCxhY6q-mZ0xF9zUwvePKdUCibLp-3ldkeIQquMBdUjNDn9jhnomRvg/s1600/ChristinaHall_MidtermNew.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="225" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiw1DlnT1KWvtICJakW6T1QUbY_WWd1En-LZn6Wc2PvtB99gCxT31NE4R5krnw4LfDEtG4d_Vjdd0rttwlCiktmCxhY6q-mZ0xF9zUwvePKdUCibLp-3ldkeIQquMBdUjNDn9jhnomRvg/s320/ChristinaHall_MidtermNew.jpg" width="320" /></a></td></tr>
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Once we started using color it was surprising how difficult it was to paint accurate colors, especially during the master studies. Our eyes play tricks on us, and a color can appear entirely different based on what is next to it. For my final I chose to take my Iron Giant redesign, and put him in the environment. The theme was opposites so I chose to put a monstrous mechanical character next to a small furry creature. The environment had to tell a story. The giants design makes him look timid, his head barely coming out of the turtle neck-like collar. The creature is obviously isolated on a floating island, and bravely steps on to the giants finger as he curiously examines him. This is still a work in progress and I still need to go back in and add the giant's eyebrows and small environment adjustments.</div>
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<span style="font-size: small;">This next term will start to get more character oriented which is exciting. I hope that I can keep calm under the stress, and produce great work. A big shout out to my friends and family for being super supportive and most of all, patient with me. </span></div>
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<span style="font-size: small;"></span></div>Christina Hallhttp://www.blogger.com/profile/13289345202823357270noreply@blogger.comtag:blogger.com,1999:blog-4210887686120318.post-11024994805386658462011-12-13T04:16:00.000-08:002012-04-07T20:16:14.640-07:00Term 2<div style="font-family: Verdana,sans-serif;">
Well, here we are again. Another exciting and stressful term has come to and end. This term was quite a bit different from last. Most of our classes did not have homework, but rather, one big project we worked on all term. Not too much to show compared to last time, but blood, sweat, and tears definitely went into this stuff. Hope you like!</div>
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<b><span class="Apple-style-span" style="font-size: large;">Sculpting:</span></b></div>
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By far the most anticipated and most enjoyed class all term. Even though I chose to pursue 3d back in the early years of college, I always wanted to try my hand at sculpting. due to class schedules, I was never able to take it till now, which in hindsight, I'm glad I waited. I'm still amazed that this was the first time I've ever sculpted.</div>
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<b><span class="Apple-style-span" style="font-size: large;">N</span></b><b><span class="Apple-style-span" style="font-size: large;">urbs:</span></b></div>
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<b> </b>Probably the most difficult class for me this term was Surface Modeling 1, aka NURBS. What is a nurb? Well, its a non-uniform rational b-spline, silly. And what does that mean? ... Well I have no idea, but basically its a different way of modeling things in 3d. I usually use what's called polygon modeling, which is much like building a very blocky simplified shell, that can later be smoothed out. Nurbs is all curved based, which makes it more accurate. Its got its own set of rules though, and it was a challenge to get even a very simple model to work. My final came out looking something to the equivalent of a child's scratchy crayon drawing, but this one won't be going up on the fridge. I will however, post the concept I used. The rest is up to your imagination.</div>
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<b style="font-size: x-large;"> </b>This class was not only great review for me, but I really did learn a lot as far as building something that's functional and structurally sound in 3d. We did have some homework in this class, but our main focus was one fairly complex model. I chose to do a robot from the video game Portal 2. His name is Atlas, and he was a pain in the Atlas to model. I truly didn't realize how many little pieces were on this guy until I really got going. I still have some more hours to put in on him as far as the modeling goes.</div>
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<span class="Apple-style-span" style="font-size: large;"><b>Texture Painting:</b></span></div>
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One of the very nice things about this class was our final required us to paint an object that had at least 10 different materials on it. Luckily for me, I modeled a little robot that was full of pieces to paint. This is still a work in progress, but it should be done by the end of this week.</div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg02F6YGQApJ0J0r5xLslkFNXjVmgss_vp8QPsXAomyJM6Qz4IQxH9nlt9x5w6O_EfLq1XR8A0KvgLcRpj999OgtrVKQvtMXORMTyq6AQtsKcobcrd29HvnEHjLZMBVEV5CEPEyrSVQYA/s1600/christina_hall_texturedAtlasFinal.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="360" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg02F6YGQApJ0J0r5xLslkFNXjVmgss_vp8QPsXAomyJM6Qz4IQxH9nlt9x5w6O_EfLq1XR8A0KvgLcRpj999OgtrVKQvtMXORMTyq6AQtsKcobcrd29HvnEHjLZMBVEV5CEPEyrSVQYA/s640/christina_hall_texturedAtlasFinal.jpg" width="640" /></a></div>
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<span class="Apple-style-span">Zbrush is an amazing program. It allows you to start out with a very blocky character, and end up with a character so detailed you can see the pores, wrinkles and veins. The final for this class was to model and texture a sea creature. I found this concept by Mike Baccin.. My model is currently missing some teeth, eyes, and those red lips, but I'm happy with the way the color on </span>the wings and shell came out. Thanks again, Mike Baccin!</div>
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjcE7ojQ4_5V39UOxnu_cHRqQ_mrt_JzvuCa7dUYiXRGNgqKpZZ_xdFLvj8DaAHK-SzYPd72p0EmZjVbgtiwaI72UGntdLCdL4HgaKEZ8RyF5vu0Aw05ZMBuzKKFuIlG-eRTO65AtywMbE/s400/creature_13_web.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="252" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjcE7ojQ4_5V39UOxnu_cHRqQ_mrt_JzvuCa7dUYiXRGNgqKpZZ_xdFLvj8DaAHK-SzYPd72p0EmZjVbgtiwaI72UGntdLCdL4HgaKEZ8RyF5vu0Aw05ZMBuzKKFuIlG-eRTO65AtywMbE/s320/creature_13_web.jpg" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Concept by: Mike Baccin</td></tr>
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj0Tm9Z3d8vCW6IQ9q3FyDB0ZeKIpr4vc4rWjx-ol5kY2SrSZzSrLLBuT4d6DjGyE8oUgKrAD5f7uML-JNvcMYayVr1OQr6ccifSRMTlKX59b08X-vQinZWBCqnbkJdEJuNd6VJ748S5w/s1600/SharkBat.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="198" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj0Tm9Z3d8vCW6IQ9q3FyDB0ZeKIpr4vc4rWjx-ol5kY2SrSZzSrLLBuT4d6DjGyE8oUgKrAD5f7uML-JNvcMYayVr1OQr6ccifSRMTlKX59b08X-vQinZWBCqnbkJdEJuNd6VJ748S5w/s400/SharkBat.jpg" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Work in Progress: Zbrush model</td></tr>
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<b><span class="Apple-style-span" style="font-size: large;">Anatomy:</span></b></div>
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Anatomy was a great class. My drawing skills were really rusty and it was nice to get back to a traditional medium for a change. My eyes can only stare at the computer for so long. This class had some very time consuming homework, but I came out with some nice portfolio pieces, and I got a lot of figure drawing practice as well. Its been almost 9 years since my last figure drawing class! If my schedule permits it, I'd like to continue figure drawing next term.</div>
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<br /></div>Christina Hallhttp://www.blogger.com/profile/13289345202823357270noreply@blogger.comtag:blogger.com,1999:blog-4210887686120318.post-6816485072518947132011-09-11T20:55:00.000-07:002012-04-07T20:16:25.355-07:00Term 1<div style="font-family: Verdana,sans-serif;">
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An exciting and mildly sleep deprived ending to the first quarter of the Gnomon Digital Production for Entertainment program. I was told over and over again, "Say goodbye to your social life." How true... It's been very difficult to stay in touch with people, sleep, and eat non-vending machine food, but hopefully next quarter I will find a good balance. I do not at all regret applying to this program. Some of this term was review, but I found that all of the classes blend together very well. This first term I had Visual Communications 1, Intro to Maya, Texture Mapping 1, Storyboarding, Overview of Visual Effects and Games, and Intro to Compositing.</div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgTfuK7QpCCHjTHTBLsAXmGa0-9PfQ-mALY6gA3Glt4E98h4JQUvpnJ7gaY06bIpI9aRER200pspEYzeJMO4fJrkskgDzROD9kkWckE8VT-1ShHbeS8fksM7zSNVnbzqcFJwPeOeII75w/s1600/ValueStudies.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" height="242" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgTfuK7QpCCHjTHTBLsAXmGa0-9PfQ-mALY6gA3Glt4E98h4JQUvpnJ7gaY06bIpI9aRER200pspEYzeJMO4fJrkskgDzROD9kkWckE8VT-1ShHbeS8fksM7zSNVnbzqcFJwPeOeII75w/s320/ValueStudies.jpg" width="320" /></a></div>
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This class was all about drawing things in perspective from a product design point of view. We focused on the primitive shapes for 70% of the term, starting with cubes, moving on to spheres, cones and cylinders, and then gradually learning proper line weights, value, shadows, and composition.</div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEik2GnegM13k8lEf8wpGD7cWH8ltOKgqTbGiXjO1K5YhfY-IbbnHY0m3ndnMgJ1mzGgahk7GWLL6Xwwx8O0pY04gKFlByuoPrmbr2_4PePDUBFkndGphP7OzfPYi327wziOe0xfj09XGg/s1600/DogCharacter.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" height="296" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEik2GnegM13k8lEf8wpGD7cWH8ltOKgqTbGiXjO1K5YhfY-IbbnHY0m3ndnMgJ1mzGgahk7GWLL6Xwwx8O0pY04gKFlByuoPrmbr2_4PePDUBFkndGphP7OzfPYi327wziOe0xfj09XGg/s320/DogCharacter.jpg" width="320" /></a></div>
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After that we did a primitive sort of character using at least one of each shape. I really am surprised at how much time I had to spend on this class just to get some decent results. It usually took all day Sunday and on many occasions, all of Sunday night.</div>
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Our final was a fictional or non-fictional product design. My weird little brain came up with a toy for kids to interact with their goldfish. Goldfish are not the most exciting pets, so I thought, what if you could take it for a walk, or even a swim?</div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhkYDCLahlAnMflJZzV6HU8miCZGGJWeEpBorVnCyh6kk1m7Vc9aXr6PvkxF2vmqBj6Vm8KGrDIm1qex6WiG7MvlO6XI7JQPDiKbIUNJJPNahyphenhyphenV9PLhtlrA_y5kS2bEUQWDZ2NMUjvG_A/s1600/BeautyAll.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhkYDCLahlAnMflJZzV6HU8miCZGGJWeEpBorVnCyh6kk1m7Vc9aXr6PvkxF2vmqBj6Vm8KGrDIm1qex6WiG7MvlO6XI7JQPDiKbIUNJJPNahyphenhyphenV9PLhtlrA_y5kS2bEUQWDZ2NMUjvG_A/s320/BeautyAll.jpg" width="247" /></a></div>
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We had go from our rough concept sketches to our line drawings, value studies, and final renders showing a beauty shot, detail shot, and usage shot. I would actually like to see this concept get made, after a few design tweaks. The fish does get the short end of the stick and I'm still thinking of a way to make it a gentler ride.</div>
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<span style="font-size: large;"><b>Intro to Maya</b></span></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgv3FtO2hma-iH0QdpLNljczpMhry4AP72TPSdRHG7eRodFBu-1GAPhzPX9NTcO6FofCZ-z_s11NVXqAChNrqMkclRyjAdezgeLg4tK0fvsibXeoatRCBtuuv-OZC84e_xGzVtEYyNbbA/s1600/ChristinaHall_Week06_Bath_room.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" height="179" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgv3FtO2hma-iH0QdpLNljczpMhry4AP72TPSdRHG7eRodFBu-1GAPhzPX9NTcO6FofCZ-z_s11NVXqAChNrqMkclRyjAdezgeLg4tK0fvsibXeoatRCBtuuv-OZC84e_xGzVtEYyNbbA/s320/ChristinaHall_Week06_Bath_room.jpg" width="320" /></a>This class was mostly review and I really was disappointed with the amount of time I spent on the homework. I definitely could have tried harder. As seen in this example: "<a href="http://www.hulu.com/watch/61322/saturday-night-live-the-love-toilet">The Love Toilet</a>". Why not share your bathroom time with your loved one?</div>
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This class was pretty fast paced. For our final we had 1 week to model a room, 1 week to texture it, 1 week to light and render. Fortunately we got a bit of an extension. I'm still working on this but here's my work in progress. This is from that not so well done TMNT movie, and this is the sewer den.</div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEipEIXyDrKUQOByrwDdYiu_H0CMc9RvNo_9sj14AnuxCsQ3Io0vcc7b-3CYlDIE9plp_5v3iRRuaiXBzG8BeH67J3ixgxDuk1cJ2v1v8eNfshM2xXifJyqGfV2kaWEalvgIDR7CGlWVmg/s1600/ChristinaHall_Week09_Final4.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" height="360" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEipEIXyDrKUQOByrwDdYiu_H0CMc9RvNo_9sj14AnuxCsQ3Io0vcc7b-3CYlDIE9plp_5v3iRRuaiXBzG8BeH67J3ixgxDuk1cJ2v1v8eNfshM2xXifJyqGfV2kaWEalvgIDR7CGlWVmg/s640/ChristinaHall_Week09_Final4.jpg" width="640" /></a></div>
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Texture Mapping was a lot of fun. Our job was to texture the provided models. We could make them pretty, clean new products, but its always more fun to make things rusty and worn out. We textured mailboxes, fruit platters, wine bottles, and for our final we had to do a fuel truck. I decided to go with an old Barbie branded truck. They exist, right?</div>
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<b><span style="font-size: large;">Storyboarding</span></b><br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiaB89R2_ZPnnThBI1oViTlNCLv2LNFVZQMUKoprwmMtt1Z69sVZUJRZz0GGgOis_U28uOOKJK1HHo7vAVl_y2Y-0ej8u9_KzQ_Jqk0a9aJpK8pWvz8Ye47avUuGUMnrp2gjPWJymrMxg/s1600/uninvited_guests.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiaB89R2_ZPnnThBI1oViTlNCLv2LNFVZQMUKoprwmMtt1Z69sVZUJRZz0GGgOis_U28uOOKJK1HHo7vAVl_y2Y-0ej8u9_KzQ_Jqk0a9aJpK8pWvz8Ye47avUuGUMnrp2gjPWJymrMxg/s320/uninvited_guests.jpg" width="240" /></a><span style="font-size: small;">I really had a blast in this class. As much as I want to be a character modeller, I also want to be involved with story telling. The first few classes were about camera angles, cinematic storytelling, and analyzing directors techniques in classic films. One of the </span><span style="font-size: small;">exercises I really enjoyed was writing a story based on a provided image and caption. </span> </div>
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<b>Uninvited Guests: </b>"His heart was pounding. He was sure he had seen the doorknob turn".</div>
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This is a piece of what I came up with.</div>
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For our midterm we had to storyboard a script the professor provided for a movie called "The Pale Blue Eye". </div>
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We also had to go to the zoo and do some animal sketches.</div>
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Finally, we had to pick a movie, in my case Fight Club, pick 3 different types of nonconsecutive scenes, and do 25 panels for each. I really enjoyed this project. I tried not to have the character right in the middle of the frame, choose interesting and relevant camera angles, and change the setting slightly. Here's one of the scenes.</div>
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<b><span class="Apple-style-span" style="font-size: large;">Overview of Visual Effects and Games</span></b></div>
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This class was excellent to have for the first quarter. We got to take tours of several different studios and learn about how they run their business, communicate with their artists, length of deadlines, etc. It was great that this included some traditional studios as well. All together we saw <a href="http://www.scanlinevfx.com/index.html">Scanline</a>, <a href="http://legacyefx.com/index1.html">Legacy Effects</a>, <a href="http://www.schellstudio.com/about.php">Schell Sculpture Studio</a>, <a href="http://newdealstudios.com/">New Deal Studios</a>, <a href="http://www.rhythm.com/">Rhythm and Hues</a>, <a href="http://www.blur.com/">Blur</a>, and <a href="http://www.thethirdfloorinc.com/#home-7a225">The Third Floor</a>. Blur was great because we got to talk to <a href="http://www.eklettica.com/">Alessandro Baldasseroni</a>, a character modeller who was kind enough to share over an hour of Q & A time with us. Legacy was also very cool because we got to walk around a warehouse with basically life sized action figures.</div>
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<b><span class="Apple-style-span" style="font-size: large;">Intro to Compositing</span></b></div>
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<span class="Apple-style-span">This class was an introduction to the program after effects which can be used to do anything from animation, to special effects, editing, color correction, you name it. Most of this class was review and I did get a chance to opt out, however some of the curriculum involved things I've never done before such as removing a green screen from footage and rotoscoping. Here are a couple projects I did for the class. </span></div>
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<b><span class="Apple-style-span" style="font-size: large;">Everything else</span></b></div>
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<span class="Apple-style-span">I have this compulsion to make bad jokes and if I don't get it out of my system, I'm pretty sure I explode. I am responsible for this very stupid joke. I apologize. </span></div>
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<br /></div>Christina Hallhttp://www.blogger.com/profile/13289345202823357270noreply@blogger.com